SoT engine is very similar to Dungeon Siege 3 engine. Same file structure, same formats. Almost the only difference and difficulty is that XMLs were packed into OGDs. To change file header from CFX to CWS, use hex editor. Tiny Hexer, for example. Though I was wrong. You won't be able to edit .SWFs, only view them. To edit them you'll have to: Outdated. Working methods are listed below this spoiler. Method A (Script editing): Method B (Overall editing): Update: List of helpful tools: Adobe Flash, Scaleform Gfx SDK, Flash Decompiler Trillix, SWiX, Sothink Decompiler, FLASM, RABCDAsm, JPEXS Free Flash Decompiler. Update 2.2: There is a developer console similar to Dungeon Siege 3 one. To call it: 1. Unpack help_topics.scn and game.gui from data_archive.oaf into data/gui. 2. Open help_topics.scn and change text to console.gfx. 3. Open game.gui and swap help_topics and console parserfunctions, so that it reads: help_topics.scn parserfunction GUI_command_parser_console console.scn parserfunction GUI_command_parser_help_topics 4. Run game and open help topics. Console does work, but it doesn't work as it should. Either there are additional debug variables that need to be enabled, or something else.