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Stormhunter117

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Everything posted by Stormhunter117

  1. These forums are hella dead. I recommend going to xcom2mods.reddit.com or the XCOM Modding discord to recieve help.
  2. Google and utilize OnPostTemplatesCreated to change existing stuff. And I don't understand what you mean concerning AddMultiTargetEffect(). All that states is that the effect gets applied to everything highlighted by the ability's corresponding MultiTargetStyle.
  3. As I understand it (I could be wrong): Rupture is a stat that all XComGameState_Units have that specifies permanent extra damage to take. Similarly, Shred is a stat that XComGameState_Units have that specifics permanent reductions to the armor stat. Weapon damage is not done via direct integer value, instead, a struct called WeaponDamageValue is filled out and applied, which has Damage, Shred, and Rupture values among others. X2Effect_ApplyWeaponDamage has a method called GetBonusEffectDamageValue that other subclasses can call to add additional effects. X2Effect_Shredder extends this to add additional Shred damage, which affects the "Shred" value in the same way that "Damage" affects the "HP" value. Also, I'm not entirely sure about what's going on with the Reanimate ability but it might be that if you try to Reanimate units that aren't already dead you'll have problems, or it would just fail.
  4. Yeah you're definitely not alone here, I've also had the exact same issue attempting to create a new MultiTargetStyle. Can't help, though, I gave up eventually. Sorry man.
  5. Believe me when I say I'm no coder/moder-- I have no idea if what I'm suggesting will be ridiculously difficult to pull off. In D3, the enchantress asks the player about how they perform their magic (or something along those lines). I believe the demon hunter's reply is that "[they] would prefer not to talk about it." There isn't a lot of lore focused around the playable characters of D3 beside their short stories, so in short we don't know what this magic is for, or what it does. How this relates to this thread is that perhaps a DH perk tree could be constructed, giving spells and passive buffs that would help you create a DH. For example, the first perk could be a passive called Remembrance-- "Your crossbow, infused with demonic magic, remembers the last bolt it fired, automatically reloading itself." I think this could cut back on animation work as well as making it possible to have two 1handers. Other perks, for puncturing and homing would be pretty sick.
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