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hjmarquis

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Posts posted by hjmarquis

  1. I figured it out myself.

    • All voice files are under sd/enus. 
    • To find the id of a voice line, search for the line in "TalkMsg" in DS Map Studio, Text Param panel. Only 9 digits "talks" xxxoooooo are voice. 
    • The voice xxxoooooo is reference from "sd/enus/vcxxx.bnk". Load the bnk to Wwise-tooling and search for "Play_vxxxoooooo". 
    • Follow the tutorial to copy entries from "sd/enus/vcxxx.bnk" to "sd/enus/vcmain.bnk". The structure for voice is different from sound, but the principle is the same. 1) find "Play_vxxxoooooo" and "Stop_vxxxoooooo". 2) find the "external_id: ******". 3) Now there should be an entry with "id: ******", search recursively for its "direct_parent_id" until one entry SHARED by "sd/enus/vcxxx.bnk" and "sd/enus/vcmain.bnk". Copy all entries in the sequence from "sd/enus/vcxxx.bnk" to "sd/enus/vcmain.bnk" right above the SHARED entry. Delete unused "children" items in copied entries and add the last copied entry to the "children" of the SHARED entry. 
    • Load the new "sd/enus/vcmain.bnk" in Mod Engine 2. 

    Now PlaySE(10000, SoundType.Voice, 318010060); in event editing make my Isshin say "Don't let your emotion stay your blade!". 

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