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SeriousHare

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Nexus Mods Profile

About SeriousHare

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  • Country
    Netherlands
  • Currently Playing
    Fallout 4
  • Favourite Game
    Gamebryo Engine Games (FO/TES)

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  1. Thank you for the warm welcome (back), always good to see another long-ear.
  2. I've been playing FO4 for some time now and been walking around with a mod idea that needs this too. I quickly found that this is not possible with just the Creation Kit, and it seems Papyrus Script won't cut it either. This is because the Terminal records don't have a Program property like the Holotape records. After reading, searching and scrolling for a day or 2 at the Creation Kit Wiki about the different options available with Papyrus, I couldn't find any options for loading swf files or holotapes (with autoplay) directly into the terminal through Papyrus in either the Terminal or its parent scripts. So I started looking at the swf files provided with the game (Fallout4 - Interface.ba2), and found 3 interesting files: TerminalMenu.swfTerminalButtons.swfSWFLoaderMenu.swfThe first file manages the content of the terminal itself, including the hacking minigame, and the second manages the options below the terminal ('Exit' and 'Load Holotape'). The third one seems to load swf files, altho I haven't figured out exactly where to. So I started decompiling said swf files and found a few interesting calls. Within TerminalButtons.swf I found the following function: private function onHolotapeButtonPressed() : void { this.BGSCodeObj.HolotapeActivate(); } Altho the name of the internal call says 'HolotapeActivate', it tells the game to show you the menu where you can select a holotape. This seems to be a generated menu, as it doesn't have its own swf file. And things got worse, as searching the Creation Kit Wiki for either 'BGSCodeObj' or 'HolotapeActivate' ended op returning no results (AKA 'HolotapeActivate' is not present within any of the Papyrus Scripts). So that turned out to be a dead end. This leaves me with the TerminalMenu and SWFLoaderMenu files. And, as happens more often to me, while I'm writing this I got the Idea to inject the loader functions from SWFLoaderMenu.swf into TerminalMenu.swf and to use a Keyword on the terminal to identify the terminals that should load an swf, and otherwise behave the same way as normal. Now I'm not sure yet whether this will work, but I have a good feeling about it. Now for the things I want to do with my mod, there will be more than one swf file that should be loadable into the terminal, which means that the modified TerminalMenu.swf will get a somewhat dynamic loader. That way it might be possible that other modders, like you, can use this modified TerminalMenu as a community resource within your own projects, just like AWKCR, MCM, and such. For what I've found now, this should be the easiest solution, and won't require any other modded assets (F4SE for instance). The only downside is that it won't be compatible with other mods that modify TerminalMenu.swf Hope this gives you some ideas too. I'll post again if I manage to get it working, or if I hit a snag. PS: I used JPEXS FFDec to get inside those swf files.
  3. First off, I have to make a confession; this is not my first account here. I've been around for a few years now. I decided to create a new account as I wasn't a very active forum member on my old account and wanted my account name to represent the name I use when publishing my work, which includes mods, software, web development, visuals (live performances), video-production and more. I choose to do this as I'm currently working on a bigger mod project for Fallout 4 which I hope to post an alpha version of within a week or so. I'm a software engineer / visual artist and mostly focus on graphics related work. Aside from that, I've been modding the Gamebryo Engine Games from Bethesda since Morrowind as well as some other games. I've mostly worked on some personal mods, and patches to get multiple mods working together. My free time mostly consists of: Starting a game, running around for 5 minutes.Think of something cool to do in the game (that you can't do yet).Build some mod to add said cool stuff... Break the game.Call my computer names, then feel sorry for 'her'.Fix the game.Rinse repeat.Oh, and my real name is my username translated into Dutch, in a way. Thanks for reading, happy gaming, modding or whatever you fancy doing around here.
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