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Nuparu00

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  1. That seems to be a somewhat decent solution. Do you know about any guide/documentation about how to do this? The only one I found has the images no longer available. I have successfully created the static collection and tested its nif - that works fine. However, I have issues with copying the collision data to the nif file with my mesh. I have tried copying the branch that contains hkNPCollisionObject with no success. EDIT: Ok, I have just got the collision box working by copying the mesh to the SCOL nif. Now I just have to somehow make it "movable".
  2. So...I have wanted to add a collision box to my item so I can interact with it. It turns out that is quite difficult. There is not many tutorials or documentation for this topic and even the ones that I found are unusable - since 3ds max 2013 is basically unobtainable. So my question is how I should make the collision box for my items without 3ds max. I suppose that there has to be some way as people are releasing mods. I do not think that every modder that released some mod has some super-secret modder-only copy of 3ds max 2013.
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