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Xcissor

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  1. I cannot remember if I had this problem before I updated from Windows 7 to 10, though I am almost certain it started after. When I open up New Vegas and load my game, I can run around, fight enemies, access my stats, and inventory tabs in the pipboy, but the Quest tab is totally blank. No text or ui, just a blank screen on the pipboy. I am worried it may be a windows 10 incompatibility with one of my mods, since after updating all my mods through NMM, NVSE, and putting it through LOOT it still came back with this issue. It makes the game unplayable, and I was wondering if anyone else may have some knowledge of what could be causing this. Here is my LOOT'ed Load Order, anything without a number is inactive of course, 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Interior Lighting Overhaul - Core.esm 12 c Project Nevada - Core.esm 13 d Interior Lighting Overhaul - L38PS.esm 14 e WMR.esm 15 f Project Nevada - Equipment.esm 16 10 Project Nevada - Rebalance.esp 17 11 Project Nevada - Cyberware.esp 18 12 Project Nevada - Extra Options.esm 19 13 NevadaSkies.esm 20 14 YUP - NPC Fixes (Base Game + All DLC).esp 21 15 NevadaSkies - Western Edition.esp 22 16 Mission Mojave - Ultimate Edition.esp 23 17 The Weapon Mod Menu.esp Project Nevada - Honest Hearts.esp 24 18 Interior Lighting Overhaul - Ultimate Edition.esp 25 19 ILO - YUP Patch.esp 26 1a Project Nevada - Rebalance Complete.esp 27 1b Project Nevada - All DLC.esp 28 1c EVE FNV - ALL DLC.esp 29 1d MMUE-CP-EVE.esp 30 1e WeaponModsExpanded.esp 31 1f Alternative Start.esp 32 20 ILO - GS Shack.esp 33 21 MMUE-CP-ILO.esp 34 22 Player Vertibird.esp 35 23 Delay DLC - DM + HH + OWB + LR + GRA.esp 36 24 Tutorial Killer.esp 37 25 MMUE-CP-PNCore.esp 38 26 Integration - Couriers Stash+WMX.esp 39 27 WMX-DLCMerged.esp 40 28 Project Nevada - Cyberware Additions.esp 41 29 MMUE-CP-PNEquipment.esp 42 2a Project Nevada - WMX.esp 43 2b WMX-POPMerged.esp 44 2c MMUE-CP-PNRebalance.esp 45 2d WMR - WMX Edition.esp 46 2e FlashlightNVSE.esp 47 2f ILO - PipBoy Light.esp Project Nevada - Dead Money.esp 48 30 ILO - Nevada Skies Patch.esp Project Nevada - Gun Runners' Arsenal.esp 49 31 Mail Order Catalogs.esp 50 32 SteelTrimmed.esp Mail Order Catalogs WMX.esp Mail Order Catalogs WMX Modern Weapons.esp Project Nevada - Lonesome Road.esp 51 33 Project Nevada - EVE All DLC.esp Project Nevada - Old World Blues.esp 52 34 MMUE-CP-PNALLDLC.esp 53 35 PittGalStatsFix.esp 54 36 ReallyRealFakeDoors.esp 55 37 Dynamo Rifle.esp 56 38 The Mod Configuration Menu.esp 57 39 WMX-EVE-AllDLCMerged.esp 58 3a Tutorial Killer - Project Nevada.esp NevadaSkies - TTW Edition.esp 59 3b NevadaSkies - Ultimate DLC Edition.esp NevadaSkies - Basic Edition.esp
  2. Alrighty then. I used TESVEditor to pick out my primary conflicts and was able to correct them. It was mainly 2 seperate Downloads that I got. iNeed.esp was missing, and I had accidentally grabbed the wrong border gates file. Thanks for the Input
  3. Okay, so with the recent happenings over at the Steam Workshop I decided to migrate as many mods as possible over to the Nexus, of which I already used quite a bit. After getting a good 80 mods switched over (unsubscribed from workshop, and loaded from Nexus) I started running through with Boss. I cleared up all of the warnings and errors yet am still left with the game crashing to desktop after the Bathesda startup screen finishes. Is there some mod conflict that I accidentally implemented that Boss, and LOOT failed to pick up on here? Here's the Boss log
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