Jump to content

Aefion

Members
  • Posts

    26
  • Joined

  • Last visited

Everything posted by Aefion

  1. What is the mod called? I will have to check it out!
  2. Are there any mods that improve the interior maps for dungeons etc? Sometimes I find them pretty hard to see where to go in some places.
  3. Hi Just wondering if anyone is up for the challenge of making this mount for Skyrim? It'd be so badass :smile:
  4. Dunno if anyone is reading this anymore, but I found the mod. If anyone else has the problem and doesn't know which mod is causing the bottle to appear, its this mod: http://www.nexusmods.com/skyrim/mods/56155/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D56155%26preview%3D&pUp=1
  5. Tried that, don't think it told me what plugin added the bottle though. All I got when I clicked on the bottle whilst in the console was a little box on the right hand side of the screen with the following info: none type: ObjectSTAT(STAT) ID: 0004d75d base ID: 0004d75c locate: Skyrim.esm define: Skyrim.esm So dunno if the mod worked or not, I don't think it did or I was doing something wrong :/
  6. Cheers thanks I will check that out
  7. Thanks for the reply, well I guess it doesn't really matter too much, since it doesn't damage me or anything, but it is really annoying, since when I go back to a settlement to sell stuff I keep seeing it there. Might have to uninstall the potions mod and see if that does anything. As for the Elder Scrolls, I would've thought you could use the control console to remove them? That's what I've done with other quest items...
  8. I saw a couple of mods that involved gambling, one of them didn't work properly and the other one didn't look at all lore-friendly cos it had Dwemer poker machines or something lol. I'm just wondering now if anyone wants to make a lore-friendly mod that places an NPC in taverns that allows you to play dice or card games, I'm sure that would fit the world and it would be pretty cool Aef
  9. Hi This ale bottle keeps showing up in my inventory, and every time I drop it, it keeps coming back! I'm sure it is from a mod but I don't know which one, I only just noticed it recently. here is a pic showing the bottle and how it looks in my bag: http://2.bp.blogspot.com/-p694zN3q0Gc/VLJ0N7kuK_I/AAAAAAAAAkQ/0wGy48JFaqs/s1600/Glitch%2Bbottle.png Here is a list of all the mods I have installed: https://andylexbain.wordpress.com/2013/09/09/aefs-skyrim-mods-list/ If anyone can help it would be greatly appreciated Aef
  10. Is there a mod that simply shows a scabbard for your second weapon if you have dual weapons equipped? I've seen a couple mods but you have to install a whole heap of other s#*! as well. All I want is 1 additional weapon sheath since one of my character dual wields. Aef
  11. Is there a way to improve the local/interior/dungeon maps? Because I find them pretty terrible and confusing at times, some of the dungeon ones don't even give indications of where different walls and rooms are divided. Aef
  12. If anyone would like to check out a Skyrim gameplay series with no out of character dialogue, where all the dialogue is in character, following the adventures of a Bosmer mage-thief, you can check out A.S.G.A.R.D episode 1 here: https://www.youtube.com/watch?v=U6LTJUQfoIY The series includes many of the awesome mods made by brillant modders here on Nexus and regular cinematic kill cams :D Aef
  13. Since abandoning the clunky slow melee combat for pure magic/stealth/archery gameplay, I've decided to use poisons, only to find I have to re-apply the poison to each arrow. So that means fire, pause the game, re-apply poison, fire, pause the game, re-apply poison, fire, pause the game, re-apply poison and so on. Wouldn't u just apply the poison to ALL your arrows, before you start? Is there a mod that applies the poison to all your arrows first, so then you don't have to keep re-applying it? It's also especially annoying for me because I record game footage for my series A.S.G.A.R.D, and I want to record battles without pausing the action, so now I basically can't use poison except for my first arrow. Aef
  14. Now I don't know if this is possible, and chances are a mod for this will never get made. But I'm putting this out there for any modders who might be up for the challenge. Skyrim is an awesome game, and its my favourite game. But something I don't like so much is the slow, clumsy melee combat. I know its probably more realistic and all, but as I play an elf, I find it a little annoying and immersion breaking that if I choose to fight in melee combat, my elf is just as slow and clumsy as a nord, an orc, an argonian, or any other race. I would've thought that elves in the Elder Scrolls universe, just as they share many characteristics with elves in other fantasy franchises, would have heightened reflexes and agilty. So I personally have opted to avoid melee completely and use sneaking, ranged and magic attacks. So the question is, is it possible to make a mod that makes combat for elves (or anyone else) faster, more responsive and more effecient than the clumsy but brutal hack and slash we have to use in Skyrim? Or a mod that maybe changes the combat styles for different races, making elves faster but orcs and nords hit harder? Compliments should definitely go to Bethesda for making the best fantasy RPG in existance, but every time I watch elves kicking ass in movies I just think "I wish I could fight like that in Skyrim." Aef
  15. http://skyrim.nexusmods.com/mods/2929/? There ya go man, problem solved! You see my avatar? That's what my Bosmer looks like in game :D
  16. Can someone please make a flaming unicorn? I think it would be very cool and different if there was a steed kinda like Blaze of Eventide, but a unicorn, it would be really badass and awesome for those of us who like magical steeds but a bit more intimidating looking. If you can make one, you are a legend. :D Aef
  17. yeah but it doesn't work for the College of Winterhold ones, only side quests.
  18. Hi There's currently a mod to stop the Thieves' guild questline auto starting, so if you're not a thief, you don't have to join, and never have to have that unwanted quest stuck in your journal. Is there a similar mod for the College of Winterhold, because I don't want to do a single mages' guild quest and I hate the fact that the MQ is intermingled like that. I'm hoping to get a mod soon so I can continue the MQ without joining the college of winterhold. Help is much appreciated Aef
  19. This is the first part in a bunch of vids I'm uploading cos couple friends of mine are interested in seeing some Skyrim gameplay. Also I thought itd be pretty fun to do :D Aef
  20. what about the 2nd sword there? I've just finished reading the Chronicles of Conan, and the 2nd sword with the skull on it is more faithful to the Conan source material, plus it looks more badass
  21. I would definitely use this mod, if it was created, and seeing as most ppl use SKSE and SkyUI it would be really good to have a mod that did this.
  22. But you could add your own map markers in Morrowind.
  23. Hi I just got this awesome mod that stops the Thieves Guild quest from auto-starting when u have to go to Riften in the MQ. Is there a similar mod that stops the auto-start of the College of Winterhold, cos I have no intention of being a mage with this character and it really annoys me that I have Winterhold College quests stuck in my journal. Aef
  24. I guess you don't know what the command is?
×
×
  • Create New...