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Aleitheo

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Everything posted by Aleitheo

  1. So I got a bunch of mods from Grimrock that I downloaded from the Nexus, mainly items and tilesets for the editor such as the Southern Temple and Mine of Malan Vael tilesets. The problem is they aren't showing up at all when I open up the editor. I even manually installed the mods by copying them all to the mod assets folder and adding their lines from the readme into the init.lua file (which originally wasn't in it's proper location for some reason). However even after making sure the lua had all the mod's listed and they were in their correct places, opening up the editor shown nothing new. If it means anything I also copied the Grimrock folder to a new HDD after installing a while ago but left the folder in My Documents where is was. I've also downloaded custom dungeons from the Workshop and they worked fine.
  2. So I've taken a sword and I am trying to create an alternate "ancient" version of it. I've used this tutorial which I have used before for some clothing and this forum thread (specifically the last post) for transparent textures in order to have "chips" in the blade. The sword used alpha textures for transparency which sort of shown up in Nifskope. After taking the sword into the game it appeared to work with the ground version of the sword having the rusty and chipped texture I wanted it to have. The problem is the equipped/inventory version had the default texture of the sword. The odd thing about this is that when I looked at the model in Nifskope it appeared to have the edited texture to both the ground and the equipped/inventory versions of the sword. As far as I know I followed the instructions in both the tutorial and the thread yet the new texture is only applying to one model of the sword, not both. Does anyone have any idea why this could be happening?
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