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InfiniteWarrior

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  1. No idea if the Black Widow armor is compatible with it, but you might try Concealed Armors.
  2. lest120: I believe the point is to avoid cluttering up the workbench with useless junk to begin with by streamlining the scrapping process itself, allowing the player to "store" only items that are actually of use. It's not lazy; it's common sense...something Bethesda appears to be in short supply of. No one in their right mind would would store tons of junk in a workbench (which wouldn't hold it anyway) -- much less lug it around -- in the real world. Why FO? In conjunction with the 'scrap on the fly' mod, it would make the less savory aspects of the game much more appealing to many of us. Those who don't want to use such a mod wouldn't have to.
  3. lest120: He's talking about a mod that streamlines scrapping itself, i.e. scrapping items directly from the menu rather than dropping them on the ground first.
  4. A simple mod that allows us to take our chems in peace. (Eliminate comments, e.g. " f*#@ing KIIIIIIIIIIIIIILLLLLLLLLL", etc.) if there's a simple way to do this without modding, I'd love to hear it.
  5. Second, along with the 'scrap on the fly' mod. Might be a bit tricky as it would require opening a menu within a menu. Unsure if that's feasible. But the idea is sound.
  6. Intended to post a 'scrap on the fly' request myself. There are several now, so I'll just add my thoughts to yours, if I may. It's beyond ridiculous for Bethesda to have required players to lug around desk fans, typewriters and gas cans. Apparently, they think it's funny. It isn't. And, of course, not even remotely fun. I'd be happy with an alternative to the activate key: a simple secondary key that opens the scrap menu for the item selected instead. The activate key could remain for use on items one has no intention of scrapping. Requiring a portable tool kit be present in the inventory menu (the same as requiring an ammo press kit in the ammo crafting mod for FO3) would serve the "realism" factor just fine...at least for me. No tables or extra time required. Everywhere I've been, if there weren't already tables, desks and other elevated surfaces scattered about, there was always the floor and/or the ground to "work" on. An added bonus would be the ability to to select just the components one needs from any item, as opposed to the automatic addition of another 3 or 4 useless pieces of steel. Not as simple as just opening the existing scrap menu, but doable.
  7. I don't use FNIS myself and have been racking my brains to try and think if any mods could be affecting the camera or character's height. It occured to me that I have both The Dance of Death and RaceMod installed. One affects the kill cams (at least) and the other has a slider for character height. Pretty sure this was happening before either were installed, though. Can't imagine the new kill cams would be affecting regular gameplay, but will try turning these mods off to see if the problem is there. Highly doubtful, but there we are. Thanks for the memory jogs, anyway.
  8. I'm using no mods that affect the camera. Just the basic texture/water/armor mods.
  9. I don't have exactly this problem, but am having an issue with the cam. I've come to call it the "drunk cam". It happens on transition, e.g. fast travel, walking through a door, etc. It's not consistent. Occasionally it happens; occasionally it doesn't; but the camera just goes wonky. When you look around, the effect is...well, drunkenness. (Best I can describe it.) The only way to fix it is to exit the game and restart. I can't be the only one having this issue, either. I've looked everywhere for a cause and fix to no avail. If anyone has any clues, they'd be most appreciated.
  10. Are you speaking of the models, textures or both, specifically? aMidianBorn Book of Silence doesn't change the models (aka vanilla), but the texture work is top of the line. Definitely a more enjoyable look.
  11. Not sure if I understood this one correctly, but with Less Intrusive HUD, you can rotate the bars.
  12. Likewise. I despise all those sliders. What were they thinking? console friendly control scheme? Exactly. PC development is apparently "a headache", but much more could have been done with the UI, at least, as the SkyUI team has proven. I call "lazy" on Bethesda. ; )
  13. No Combat Music might help a bit. It doesn't replace the music with anything else, but may tide you over until such a mod is available. There's actually plenty of warning of an imminent attack in vanilla. Wolves howl; frost trolls grunt; bandits talk to each other (or themselves); random NPCs actually announce themselves (like the idiots they are); etc. And, of course, you can see one of those inept assassins from the Dark Brotherhood coming from a mile away. Haven't tried the mod yet, so I don't know how effective it is.
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