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jdblackangel

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  1. Thanks to this brilliant community for all the mods that make the game more enjoyable than the vanilla. In my country they call this game "Bug-out 4", playing under a constant fear of CTD, glitch and bugs. My issue: Game Version 1.5.205, hard cord mode, been using all of the top mods from Nexus, everything is perfect for me now except the settlers are behaving unusual. Sometimes they stand in a particular spot doing nothing. I have spent a lot of time decorating the settlement, and expecting a scene of prosperity, where settlers have regular activity, sleep-work-walk around town-sit down in the dinner and eat. Asking them to take a dump is way too much though. well I am not saying they don't do all that, just not very often... and some times they go Awol (I caught one near a Super Mutant camp, with his pipe pistol). nuf said, just please can anyone make a mod that make my expectation happen? I reckon it is not easy to tweak the default AI.
  2. Those fans... I suggest them send their death threat to Bethesda, cos they fail to create a game world to deliver a good story in a perfect way, after all it is because the vanilla game design sucked big time, I have to achieve my satisfaction after installing 60 esps , and play in fear with CTD risk...
  3. Oh, that's too bad, I love his work, that is some proper work. I mean, look at the textures, they are not that professional, which game was it that claimed material was stolen? I will never buy that game, because its gun design is like way back to COD MW1 or worse.
  4. what is the SprintFix for? since you have no SpringClean here. I've never used DeadBodyCollision and Realistic Death Physics, don't like the idea of messing with the death mechanism. and I don't have your problem, so based on that they might be the suspects. Oh, and Armorsmith Extended has Automatron content? don't know what that is or does, guess I have to check it out now,
  5. I have lots of mods, used LOOT to sort it, I believe non of them are dirty or confliected to each other, and each mod has more than thoudsands of endorsement. The trouble: I was walkin around cautiously, just immediately after VATS comfirmed there was no one around, I was showed death animation. I had full HP (I did notice the HP bar was blinkin like it is unstable), there was no blood, of course there was no enemy. so I reloaded and "forceav" my SPEACIAL to 10, came back to the samespot, everything is fine. But then it just caught me again whilst death is the least likely to happen. There was another time, in an non combat situation too, the game wants me to heal campanion, I looked back and saw dog meat was down, I double checked my perimeter in all direction, it was clear. so this glitch affects NPCs too. well a few days ago I posted my cell reset problem, which I managed to sorted out. But I don't get it why the problem came one at a time. My rule of engagement is pressing Q all the time and always to shoot first, and I am 100% sure there was no bullet fly pass. I can only assumed that I tripped and fell on the shears. or it was those trash cars and the stones collided and crushed me... Now it is more frenqent which didn't happen before far habour, has anyone had same issue? Please help.....
  6. Damn, I thought only adding purify water can stop purify water production. that old school bug is still there after all the updates and patches?? and, if you say so, there is no resolution to cell reset for now, so I just have to live with it, a clean settlement and infinity loot? OK...
  7. For the water production issue, I mean sometimes before I get rid of Scrap Everything, I can have 20 Purify water in my workbench, but now, I have been waited, slept, cut the power off, and went interior shot some bad guys, I still get no water in there. if it wasn't the mod caused it, then could be the dirty water I stored toggles it. For the corpses, I know SE does the trick, I also have Scrap Dead Things in my hard drive, but isn't it too risk without ppl telling me that either one will work with Spring Clean. In Spring Clean it states that any mod alters the settlement world will have compatibility issue, and cause the SC act adversely.
  8. Right, the brief: fallout 4 verion (1.5.157), the new survival, fresh save. I have A LOT of plugins, love them all, and always keep the mod up to date incase accident happened. In fact there were many times I restart new because didn't read mod description thoroughly. I know I could do better than that and I already slapped myself for it. so yeah, this latest save I tried to be as cautious as possible. the trouble: crates outside like in Concord or Lexington so far are always have loots for me, which really defeats my purpose of starting the hardcore mode. And if I am not havin Deja vo, the Corvega factory resets itself completely with raiders and loots and those parts on the production lines (not poor Jared tho) after I cleared it and came back from my settlement. I reckon it is the cell reset too? also the purify water production is not functioning properly. The possible causes: Spring Clean V2.05 with Vlits's patch, cell reset workaround & buildable PA, war in CommonWealth(the one with build-in tweaking option), homemaker & OCDecoration? (because it alters the settlement world makin Spring clean acts adversely?) better enemy spawn & better enemy level (downloaded from a Chinese forum), Auto Doors, Timescale and fast travel adjustment, Insignificant Object Remover and other mods in my download list. I haven't install any other scraping mod but I really want to, the corpses in settlement can't be scrapped. along with other mod, I also use Batch files, console function back on and Cheat holotape to not torturing myself. However I just can't associate them with the cell reset issue. I used LOOT to have a load order and instead letting it do the sorting, I did it manually in NMM. That is all. Thank you.
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