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SomethingCrazy

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  1. I just figured it out. You simply right click whichever mod, select uninstall and it will give you 3 options on how (Uninstall from active profile, uninstall from all profile, delete mod.) Select uninstall from active profile and it will allow you to reinstall with the pop-up installer again. http://forums.nexusmods.com/index.php?/topic/3229304-060-scripted-installers-multiple-choices/
  2. If I uninstall a mod, it gets a red circle with a line through it beside the name. Once I reinstall the mod, it simply reinstalls it without letting me choose any modules the mod might have. For example, I uninstalled CoT because the torches were far too bright, I reinstalled it so I can pick a different module but it just puts everything back the way it was without letting me choose anything. Anyway to get around this?
  3. Currently the settlements, settlers, and the way the are managed is quite bad at best. We really need some mods that atleast tweak some things here. Here's a few suggestions. Supply lines sharing: As of now, the supply lines seem to only share the junk category (not sure if confirmed) and only(?) while in build mode (meaning you can't take them from a workshop.) This should be changed to simply share items within every category and able to access them via workshops too. Supply line management: Recently I tried to fix my supply lines as they were everywhere and I couldn't tell what was connected to what, who was and wasn't connected, or where my provisioners were at a given time. It made it extremely frustrating to to fix them. Some sort of menu screen to see what settlements are connected where and being able to change the given route from said menu instead of either waiting or tracking the provisioner down. Settlers names: We need something to rename settlers, give them a title(guard, farmer, shop owner), or at the very least, randomly generated names so we can tell who's who. Assignments: We also really need some sort of way to better tell which settlers are assigned to what. The current glowing thing is just horrible. Maybe as mentioned above, just a simple title as a prefix or suffix from the name. Possibly even a menu to see who's doing what. Friendly fire isn't: During several attacks on my settlements, I would accidentally either shoot a settler or they may be too close to a thrown explosive (or the may even run into the explosive/mine while a enemy steps on it) which would cause the entire settlement to attack me afterwards calling for me to reload my game. I suggest either making them straight up immune to the PC's attacks, ignore any damage they take (even fatalities), or turning friendly fire off during settlement attacks. I realize these may be a little much without the creation kit and that most of these are asked for several times a day but I wanted to try and compile any mod idea's involving settlements in one place. Anything I missed or you feel like adding, just comment here.
  4. http://www.nexusmods.com/fallout4/mods/1235/? Here you go.
  5. Really REALLY need this mod. The settlements although cool, have a horrid UI design.
  6. I'm going to assume that this will be a feature with most companion overhauls once they come out. As for now, here's my workaround. Just use console commands to add ammo then give it to them. I give them 5000 each. Kind of annoying but it works. https://www.reddit.com/r/fo4/comments/3s8lr8/fallout_4_item_ids/ ID's for most/all ammo types. Tilde key for commands, player.additem [iD number] [amount]
  7. I would like to see this come back as well. It should eventually though.
  8. With the player character now having a voice, what does this mean for future quests mods and modders? What potential workarounds could we expect? Do you agree with Bethesda's choice with adding a voice to the player character? Just curious as to what everyone else thinks of this. Personally I think they did a good job on the voice acting for the male PC (haven't tried the female) but I think it's a mistake. I feel the voice projects too much of a specified character on you and really dumbs down the dialogue in general. Props to Brian Delaney though, he did a great job overall. I'm really unsure how this will affect any mods where the PC may enter dialogue with another character. What are your thoughts on this?
  9. Settlers need ATLEAST 1 type of which ammo their weapon uses though of they won't use it. But other then that, it does seem like settlers have infinite ammo. I've had a few switch back to their pipe pistols after awhile though. Dunno if it's a bug or what.
  10. I found out recently that if you place an item on a rug and pick up the rug, it will move the object(s) with it. Doing this uses the rugs collision instead of said item(s), allowing you to clip things into each other quite easily. Then just TAB to store the rug and get it out from underneath. If you scrap it, you'll lose most of the mats required to build it. The tcl can be useful for some items, but for decorations or junk fences I use the rug.
  11. I was wondering what scaling stopper mods there are? I personally think enemies and the world scaling with you in any game is pretty immersive breaking and kinda lame. I'm currently using Skyrim Scaling Stopper but it seems to have been abandoned (however it still works, just doesn't support new versions on certain mods) and is no longer completely compatible with my current load order. So any new suggestions? Also forgive me if this is the wrong place to post this.
  12. This looks really great and the new creatures look amazing. Can't wait to try it out.
  13. As for the NMM just go to the Nexus site and click the button that says "Install NMM version (whatever)" at the top of the site page. As for the lighting mods, I've never had any problems with them but its best to ask on the mod page or the author. And as for ENBs, I've never used one but most of them state what kind of rig they're sorta kinda meant for or if they're performance friendly.
  14. Just do other random quests or go explore anything of interest. One thing Bethesda does right in my opinion is giving points or interest for you to explore so leveling just comes naturally and you don't have to grind like most games have you do. (Not to say their leveling system is good though.)
  15. Forgive me if I'm wrong but you seem to think everyone has the same likes as you do. I myself, don't find two handed weapons/playthroughs to be much fun but really enjoy sneaking around. I've played a pure mage once or twice before as well and loved it all the same without any mods. So maybe magic just isn't your cup or tea.
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