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RolandJenseric

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  1. What tool are you guys using for making meshes? Excluding Autodesk Maya... I've tried using blender, but it doesn't work with the nif plugins.
  2. I don't know about anyone else, but i greatly preferred the oblivion map, with it's click and drag interface. could we have another map mod to make the sepia style click and drag map please. Thanks
  3. But half of these monsters in the monster mod are unimaginative burnt corpses, re-deads from Zelda, or zombies from Uncharted, or old Morrowind meshes. i would like to have simple mythological monsters and no other than that.
  4. But what about toe rings, bangles, and anklets. lol.
  5. But i can't figure out which files it overwrote. This was before I downloaded the Nexus Mod Manager, so the uninstall wasn't automated.
  6. All the monster mods I've seen add new monsters instead of adding some of the older monsters, or the ones from the older elder scrolls games. Here is a list of the ones I wish to be added. Goblin, Grahl, Karstaag, Centaur, Dreugh, Gargoyle, Giant, Harpy, Imp, Mummy, Wraith, Zombie, Ogre, Minotaur, Ghoul, Pixie, Hydra, Furies and others of the type. Please help, I find find making meshes hard. Thanks.
  7. I downloaded the Ultimate Vampirism Overhaul, and didn't like it, so I undid the mod on my data files, and deleted all the files associated with the mod. But it doesn't go away, i get some sub-form of the mod. I can no longer feed on dead bodies, only alive ones, and I can't download any mods for Vampirism, I can't feed at all. Nor can i make a mod for Vampirism, as I can't trust my computer to not have the sub form of the UVO. Please help.
  8. On this topic, what if I used a sound editor to take apart the voice recordings for oblivion, and stitched different words back together, carefully, to construct a new recording?
  9. Not directly importing them, but using them as a base, and creating meshes as close as possible, perhaps a little updated. Or somehow converting them to a basic form so they can be reconstructed using Skyrim-version meshes. As for the textures, new ones would have to be developed, at least to the same quality as Skyrim's, but not the same. In both cases the original content isn't really used in its own form, but copied. Is it too close to the line?
  10. I've noticed that a heightmap that includes Cyrodiil is being developed. How would I go about transferring the buildings to Skyrim? My understanding is that the meshes are very, very different, and I've looked at the texture differences... So, assuming I were willing to spend time to convert the old textures to new-style ones, new textures, what would I/we(whoever was constructing them) then have to do to update the meshes?
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