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ilikecheese1337

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Everything posted by ilikecheese1337

  1. Also, innocent until proven guilty. Having uTorrent on one's desktop is not against the Nexus rules, nor is it proof of pirating Skyrim. As for the issue, does it ever stop? Have you tried validating Steam files? Does it occur on all characters (try a newly created one)?
  2. Requiem. Thought I'd get here before the SkyRe people. SkyRe gets a lot of support from its fans, but frankly Requiem is just more compatible, believable, fun and substantial. Requiem's brutal, and not for everyone, but very very immersive and engaging. Also, you might want to pick up Dual Wield Parrying and (though you'll use little magic, it's still worth having) Apocalypse Spell Package, which just had a major update.
  3. It'd be a Potion of Ably Blacksmithing or something along those lines. I think it's been nerfed somehow to prevent the enchanting/alchemy/smithing exploit. It may not even exist or be craftable. Good luck with Requiem!
  4. Hi Enai, Did "release on Friday" mean next Friday, or are you just taking some time to fiddle with ENBs? (I sympathise). Eagerly awaiting release.
  5. Also, YMMV as would be said on TvTropes. I still use Bella's mod with the natural textures patch.
  6. Perhaps you could write an explanation in large text on the main description page. By the way, is ApocNew going to be released as a new mod or an update to the Apocalypse page?
  7. You seem to have misunderstood cronosnake. First: don't feel bad, the CK is tricky. Secondly, there are tutorials for more advanced things on the internet (try the CK wiki) but I'll give you the basics: Using the CK should be like surgery; don't change things that you aren't absolutely sure you want to change. Clicking "Random Extra Buttons" is probably going to cause problems. Now, once you've opened the CK and loaded the Skyrim.esm, click "File" then "Save", before doing anything. Then you can name your mod file, which will be a .esp. What you're now effectively doing is editing a file, like a Word document, which will in turn edit Skyrim when it is loaded. DO NOT make a copy (technically a duplicate) of the Actor whom you wish to change. All you will do is add a very similar NPC to Skyrim's "library" of characters, who will NOT be loaded in the game unless you put him or her somewhere. Instead, go to "Actors" in the object window, which should be on the left of your screen, and find the actor whom you want to edit. Double-click on his/her name. LEAVE THE ID TAB ALONE. Go to AI and set the character to Unaggressive, as you apparently are already able to do. Now press "OK". Click "File", then "Save", then close the CK. Check that your .esp is loaded in Data Files, and you should find that the character you wanted to edit is no longer aggressive. TES5Edit is a tool used to "clean" mods. Essentially, it makes sure that mods work well with other mods. It's only really useful for big, complicated mods. A mod to change Drelas' aggressiveness is very minor, and as long as it is loaded after any other mods that might change Drelas in your load order, you don't need TES5EDIT for it at all. Good luck!
  8. Splendid. 1. Will ApocNew itself be released before the SkyRe/Requiem patches? 2. What will the Requiem patch need to fix?
  9. *thin trail of drool* Veeeeery nice. Release date? Also: 1. Are the "bonus" spells drop-only, or do we have to find them? 2. What do Moonfire and Energise do? You, Enai, win.
  10. 1. Probably, but a patch might be necessary. 2. No. 3. Yes, but load RND after Requiem and download the patch.
  11. ^ ...I may need to make a shaman character. >:D Any planned amendments to other schools, Enai?
  12. Another vote for Empowered Magic, and against SkyRe. You may want to check out Requiem, though it's not for everyone. SkyRe does not really help the problem wizards have in vanilla, where the full force of Aetherius is never anywhere near as effective as a pointy stick.
  13. If you're looking for realism in an overhaul (well, not realism so much as believabilty) then Requiem is the mod for you. It's not artificial difficulty like the vanilla difficulty slider - sure, you die from an arrow/sword/firebolt or two without good armour, but then so do your enemies.
  14. Go to the Magic Effect that's doing damage to the player and add a condition: in the drop-down menu on the left, select "GetIsID", click the box next to it and select "Player" then on the far right select "=0". Then, go to the Explosion in question and make sure that it is set to not hit the player.
  15. Ah well, these things happen. If the mod is feature complete, will you be uploading it before getting your new hardward or does it still need polishing? Also, what issues will the Requiem compatibility patch have to fix? I can't imagine that there'd be anything too heinous. ... ... ... ... ... You win. How does this work, though? Dead actors are cleaned up and chucked into an inaccessible cell, so you'd have to get to them quickly... Unless your scripting witchcraft (pun intended) pulls them from the ether. How about disintegrated corpses? I suppose having it only work on corpses that are still whole and present, DnD-style, would be easier and make some sense (explaining why Dovahkiin isn't being paid a small fortune to prance about True-Resurrectioning people, and, lore-wise, implying that it involves patching up the corpse and retrieving the soul before it leaves Mundus). Excellent, thank you Enai. Slay Living appears identical, though. I think what I'll do for the duplicates that are (as good as) identical (Slay Living, Breath of Arkay, Bend the Shadows etc.) is rename Apoc4's versions' spell tomes to "Old Tome" or something. As for the actual renamings, in case anybody else wants to keep both and is stuck for ideas, so far I'm thinking of: Apoc4's Dispel Magic: change to Restoration -> Dispelling Bolt ApocNew's Circle of the Moons -> Circle of Magnus (because the Staff of Magnus absorbs Magicka) OR Apoc4's CotM-> Circle of the Stars Apoc4's Horrid Wilting -> Dessicate Apoc4's Wither -> Enervate Apoc4's Warp the Flesh: change to Restoration, -> Sunder Lifespark Apoc4's Circle of Scorn -> Circle of Greater Blows Apoc4's Condemn -> Impair Apoc4's Inferno -> Meteor Swarm Apoc4's Frost Nova -> Coldburst ApocNew's Finger of the Mountain -> Storm of Vengeance ApocNew's Flamestrike (very similar to Requiem's "Firestrike") -> Skyfire Thanks again, Enai, and best of luck!
  16. "A Strange New World" implies a Falskaar-style project, but it's apparently small-scale... Hmm.
  17. Installing mods should be done carefully, and it's almost always better to use the NMM, but it's absolutely possible to use them without any issues. The console doesn't always cause instability and corruption, but if you do certain things with it (such as setting quest stages - you should almost never do that) it can corrupt your save game. To help you, I'd need to know what mods you're talking about. As a quick general guide: 1. Don't change uGrids in the .ini. Just don't. 2. NMM is your friend, use it. 3. Make sure you have patches for incompatible mods. 4. Avoid removing mods from a save whenever possible, especially script-heavy mods like Frostfall or RND etc. If you absolutely must do so, follow the uninstallation procedure in the mod description.
  18. Hi Enai, I know that some of the spells will overlap, but other than that, would there be any game-breaking issues with using ApocNew and Apoc 4.0 together? I can rename some of Apoc's spells in the CK to get around the spells with the same name, because I don't think I can part with Hellbreath etc. Thanks.
  19. A purple mesh means that the mesh can't find or load its texture. What mods are you using?
  20. This patch is supposed to stop people saying that Apocalypse and SkyRuinsEverything are incompatible.
  21. Don't panic, it's very common - there's a magic effect stuck on you. Here's a thread here on how to fix it: http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/ (You are talking about your character, not you, right?)
  22. And what happens when Harkon - or, hell, any other vampire the Kel finds its way to (good luck locking up a fragment of creation when it wants to leave) - finds another Daughter of Coldharbour and blots out the sun whilst you're patting yourself on the back? It's not a good idea to try to brute-force prophecy so blatantly; you can subvert it, set yourself against it, whatever, but you can't leave loopholes. Of course, the Dragonborn may not know this, but then simple irrationality could also explain leaving Serana alive (well, as good as.) If your character is so determined to kill vampires that s/he'll even attack a friendly one, then the plot won't stretch to allow it, much like you can't play a psychopath or a Thalmor extremist and murder the Blades in the Main Quest.
  23. Very nice work, Enai, but I still feel underwhelmed by Restoration Master spells. Infinite Light is entirely subsumed by the vanilla Grand Healing spell - when do you need to heal a single target by 250 points badly enough to spend 3 seconds doing it? Maybe it could also damage undead and instantly kill weaker vampires. Similarly, Breath of Arkay lacks applications and doesn't feel powerful enough for a Master spell. Valkyrie is a great concept, but doesn't give enough of a boost to be useful by the time you're casting Master spells - a spell power buff might be nice.
  24. Don't forget that she was asleep in some magic sarcophagus-thing. It's possible it put her in the magical equivalent of suspended animation. Anyway, there's no indication that Vampire Lords - being, as you say, magical creatures created by Molag Bal rather than the victims of a disease - actually necessarily need to feed to survive. I recall reading that she's supposed to cower before the altar. Even so, it's entirely within Molag Bal's character to ignore a past victim, just to twist the knife deeper.
  25. Even the most dyed-in-the-wool, rabid, vampire-hating crusader isn't likely to attack a vampire who wakes up, falls over and then introduces herself politely, weapons sheathed. It's a ridiculous complaint that one can't choose to just murder her on the spot simply for being a Vampire Lord, much like complaining that one can't play a serial killer and chop up the Greybeards. Vampire hunter ideology is mostly accurate because only the seriously twisted contract vampirism, allow it to progress and then go out into the world (the unfortunates who can't cure themselves early apparently shut themselves away), and Daedra worshippers devout enough to become vampires aren't often exactly altruistic. Serana is a very rare/unique case of someone pressured into vampirism. If it really bothers you to walk her home, imagine that she uses subtle Illusion magic on you.
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