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ilikecheese1337

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Posts posted by ilikecheese1337

  1. Also, innocent until proven guilty. Having uTorrent on one's desktop is not against the Nexus rules, nor is it proof of pirating Skyrim.

     

    As for the issue, does it ever stop? Have you tried validating Steam files? Does it occur on all characters (try a newly created one)?

  2. Requiem. Thought I'd get here before the SkyRe people. SkyRe gets a lot of support from its fans, but frankly Requiem is just more compatible, believable, fun and substantial. Requiem's brutal, and not for everyone, but very very immersive and engaging.

     

    Also, you might want to pick up Dual Wield Parrying and (though you'll use little magic, it's still worth having) Apocalypse Spell Package, which just had a major update.

  3. It'd be a Potion of Ably Blacksmithing or something along those lines. I think it's been nerfed somehow to prevent the enchanting/alchemy/smithing exploit. It may not even exist or be craftable.

     

    Good luck with Requiem!

  4. So i followed your Advice witch isent Detailed, since it seems you must make a Copy of the Actor first, then Edit he's Features.

     

    So now im in the AI Section and just pressing random Extra Buttons after i ticked the Unagressive Button.

     

    So now what do i put in the ID Tab and where do i save it, plus must i use the TESVEdit Program aswell and How do i use that.

     

    You seem to have misunderstood cronosnake.

     

    First: don't feel bad, the CK is tricky.

     

    Secondly, there are tutorials for more advanced things on the internet (try the CK wiki) but I'll give you the basics:

     

    Using the CK should be like surgery; don't change things that you aren't absolutely sure you want to change. Clicking "Random Extra Buttons" is probably going to cause problems.

     

    Now, once you've opened the CK and loaded the Skyrim.esm, click "File" then "Save", before doing anything. Then you can name your mod file, which will be a .esp.

     

    What you're now effectively doing is editing a file, like a Word document, which will in turn edit Skyrim when it is loaded.

     

    DO NOT make a copy (technically a duplicate) of the Actor whom you wish to change. All you will do is add a very similar NPC to Skyrim's "library" of characters, who will NOT be loaded in the game unless you put him or her somewhere.

     

    Instead, go to "Actors" in the object window, which should be on the left of your screen, and find the actor whom you want to edit. Double-click on his/her name. LEAVE THE ID TAB ALONE. Go to AI and set the character to Unaggressive, as you apparently are already able to do. Now press "OK". Click "File", then "Save", then close the CK. Check that your .esp is loaded in Data Files, and you should find that the character you wanted to edit is no longer aggressive.

     

    TES5Edit is a tool used to "clean" mods. Essentially, it makes sure that mods work well with other mods. It's only really useful for big, complicated mods. A mod to change Drelas' aggressiveness is very minor, and as long as it is loaded after any other mods that might change Drelas in your load order, you don't need TES5EDIT for it at all.

     

    Good luck!

  5. Skyrim on R9 280X = o_O Alright, let's finish up the details and then start on the SkyRe patch.

     

    Splendid.

     

    1. Will ApocNew itself be released before the SkyRe/Requiem patches?

    2. What will the Requiem patch need to fix?

  6. Another vote for Empowered Magic, and against SkyRe. You may want to check out Requiem, though it's not for everyone. SkyRe does not really help the problem wizards have in vanilla, where the full force of Aetherius is never anywhere near as effective as a pointy stick.

  7. If you're looking for realism in an overhaul (well, not realism so much as believabilty) then Requiem is the mod for you. It's not artificial difficulty like the vanilla difficulty slider - sure, you die from an arrow/sword/firebolt or two without good armour, but then so do your enemies.

  8. Go to the Magic Effect that's doing damage to the player and add a condition: in the drop-down menu on the left, select "GetIsID", click the box next to it and select "Player" then on the far right select "=0".

     

    Then, go to the Explosion in question and make sure that it is set to not hit the player.

  9. Aaaaaaaaaaaaaand computer went boom. The mod was feature complete yesterday, so I made a backup overnight and this morning the motherboard that was DOA 3 years ago and ran on faith had finally decided to leave this world for good. I'm currently on a laptop that might run Skyrim. Slowly. Not worth it. Might as well wait for the new hardware to arrive in "one working week" or "5-7 working days" (2 weeks). I'll do what I can in the meantime, but that might not be a lot.

    Ah well, these things happen. If the mod is feature complete, will you be uploading it before getting your new hardward or does it still need polishing? Also, what issues will the Requiem compatibility patch have to fix? I can't imagine that there'd be anything too heinous.

     

     

     

    Resurrection

    "Well that's easy, just a script that does Resurrect() like Midas Magic"

    No, because then their inventory would be reset and you can easily dupe items with it.

    "Oh right I heard about that trick of making actors reanimate themselves..."

    No, because then you wouldn't be able to talk to them anymore.

    "So you just spawn a new actor and delete the old..."

    No, because that would break quests.

    ...

    ...

    And that's why you should use my mods. :tongue:

    ...

    ...

    ...

    ...

    ...

    You win.

     

    How does this work, though? Dead actors are cleaned up and chucked into an inaccessible cell, so you'd have to get to them quickly... Unless your scripting witchcraft (pun intended) pulls them from the ether. How about disintegrated corpses? I suppose having it only work on corpses that are still whole and present, DnD-style, would be easier and make some sense (explaining why Dovahkiin isn't being paid a small fortune to prance about True-Resurrectioning people, and, lore-wise, implying that it involves patching up the corpse and retrieving the soul before it leaves Mundus).

     

     

    There are no duplicate spells that do exactly the same thing and the mods have different names. :tongue: So go wild renaming.

    Excellent, thank you Enai. Slay Living appears identical, though. I think what I'll do for the duplicates that are (as good as) identical (Slay Living, Breath of Arkay, Bend the Shadows etc.) is rename Apoc4's versions' spell tomes to "Old Tome" or something.

     

    As for the actual renamings, in case anybody else wants to keep both and is stuck for ideas, so far I'm thinking of:

     

    Apoc4's Dispel Magic: change to Restoration -> Dispelling Bolt

    ApocNew's Circle of the Moons -> Circle of Magnus (because the Staff of Magnus absorbs Magicka) OR Apoc4's CotM-> Circle of the Stars

    Apoc4's Horrid Wilting -> Dessicate

    Apoc4's Wither -> Enervate

    Apoc4's Warp the Flesh: change to Restoration, -> Sunder Lifespark

    Apoc4's Circle of Scorn -> Circle of Greater Blows

    Apoc4's Condemn -> Impair

    Apoc4's Inferno -> Meteor Swarm

    Apoc4's Frost Nova -> Coldburst

    ApocNew's Finger of the Mountain -> Storm of Vengeance

    ApocNew's Flamestrike (very similar to Requiem's "Firestrike") -> Skyfire

     

    Thanks again, Enai, and best of luck!

  10. Installing mods should be done carefully, and it's almost always better to use the NMM, but it's absolutely possible to use them without any issues. The console doesn't always cause instability and corruption, but if you do certain things with it (such as setting quest stages - you should almost never do that) it can corrupt your save game. To help you, I'd need to know what mods you're talking about. As a quick general guide:

     

    1. Don't change uGrids in the .ini. Just don't.

     

    2. NMM is your friend, use it.

     

    3. Make sure you have patches for incompatible mods.

     

    4. Avoid removing mods from a save whenever possible, especially script-heavy mods like Frostfall or RND etc. If you absolutely must do so, follow the uninstallation procedure in the mod description.

  11. Hi Enai,

     

    I know that some of the spells will overlap, but other than that, would there be any game-breaking issues with using ApocNew and Apoc 4.0 together? I can rename some of Apoc's spells in the CK to get around the spells with the same name, because I don't think I can part with Hellbreath etc.

     

    Thanks.

  12.  

    Well, I read somewhere that this mod does have some duplicates of SkyRe's... Anyway, I agree that would be pointless. However, the mechanic of the illusion that I mentioned I think is different from SkyRe. Like, the illusion in SkyRe doesn't actually deal any damage and immobile.

     

     

    This patch is supposed to stop people saying that Apocalypse and SkyRuinsEverything are incompatible.

  13.  

    But that's the thing I don't have to ally myself with her to save the world. Killing her IS saving the world. Her blood and Elder Scroll are needed for the prophecy kill her secure the Elder Scroll you don't need her in fact you are taking a risk by allowing her to live a huge one by handing her over.

     

     

    And what happens when Harkon - or, hell, any other vampire the Kel finds its way to (good luck locking up a fragment of creation when it wants to leave) - finds another Daughter of Coldharbour and blots out the sun whilst you're patting yourself on the back? It's not a good idea to try to brute-force prophecy so blatantly; you can subvert it, set yourself against it, whatever, but you can't leave loopholes. Of course, the Dragonborn may not know this, but then simple irrationality could also explain leaving Serana alive (well, as good as.)

     

    If your character is so determined to kill vampires that s/he'll even attack a friendly one, then the plot won't stretch to allow it, much like you can't play a psychopath or a Thalmor extremist and murder the Blades in the Main Quest.

  14. Very nice work, Enai, but I still feel underwhelmed by Restoration Master spells. Infinite Light is entirely subsumed by the vanilla Grand Healing spell - when do you need to heal a single target by 250 points badly enough to spend 3 seconds doing it? Maybe it could also damage undead and instantly kill weaker vampires. Similarly, Breath of Arkay lacks applications and doesn't feel powerful enough for a Master spell. Valkyrie is a great concept, but doesn't give enough of a boost to be useful by the time you're casting Master spells - a spell power buff might be nice.

  15.  

    Someone brought up the fact that Serana was in such good shape when she woke up. I didn't see anything in Skyrim lore that suggested you would die if you didn't feed. Even in Oblivion all you did was lose stamina when the sun was out, which was inconvenient, but not much else. I don't think Skyrim is much different even after the dawnguard overhaul. I've never once seen evidence of a vampire who withered away in Skyrim, unless it was mistaken for a draugr (or turned to ash?), and lastly, two things... one, she was of the volkair clan which we are told in Immortal Blood is more pure and has more power than regular vampires, and two, she was supposedly created during a ritual that supposedly made her personally involved with Molag Bol, changing her through some kind of rape, whether it be physical or spiritual. In other words, she came from the source.

     

    Don't forget that she was asleep in some magic sarcophagus-thing. It's possible it put her in the magical equivalent of suspended animation. Anyway, there's no indication that Vampire Lords - being, as you say, magical creatures created by Molag Bal rather than the victims of a disease - actually necessarily need to feed to survive.

     

     

     

     

     

    I was really disappointed when I brought her with me during the abandoned house quest in markarth and there was no special dialogue. Bethesda really let me down on that one.

     

    I recall reading that she's supposed to cower before the altar. Even so, it's entirely within Molag Bal's character to ignore a past victim, just to twist the knife deeper.

  16. Even the most dyed-in-the-wool, rabid, vampire-hating crusader isn't likely to attack a vampire who wakes up, falls over and then introduces herself politely, weapons sheathed. It's a ridiculous complaint that one can't choose to just murder her on the spot simply for being a Vampire Lord, much like complaining that one can't play a serial killer and chop up the Greybeards. Vampire hunter ideology is mostly accurate because only the seriously twisted contract vampirism, allow it to progress and then go out into the world (the unfortunates who can't cure themselves early apparently shut themselves away), and Daedra worshippers devout enough to become vampires aren't often exactly altruistic. Serana is a very rare/unique case of someone pressured into vampirism.

     

    If it really bothers you to walk her home, imagine that she uses subtle Illusion magic on you.

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