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Posts posted by ilikecheese1337
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The Aldmeri Dominion is the closest thing to Nazi Germany in TES. Come on, they have secret police (Thalmor), religious persecution, black clothing, and philosophy of racial superiority.
Sure, they don't have the single charismatic leader, but that's what makes them so dangerous - they're ordinary people with delusions of grandeur, a strong perceived division between themselves and other groups, corrupt officials telling them to commit atrocities and are told it's all "for the greater good" (that is, unmaking reality) and religion thrown into the mix. It's like a melting pot of all the reasons ordinary people do evil, only with omnicidal elves.
Ulfric Stormcloak is all right as leaders go, but he's cripplingly myopic and, while not himself overly racist, doesn't exactly do much to stop the culture of racism growing amongst the Stormcloaks. That said, an elven Dragonborn liberating Skyrim for the Stormcloaks might go some considerable way towards combating that. Skyrim alone almost certainly couldn't take down the Dominion, unless Dovahkiin rallied the dragons (you are technically the new Alduin), but even then you're talking enormous collateral damage on both sides.
The Empire is also problematic. It's slowly dying and taking the rest of Tamriel, maybe eventually all of Nirn, with it - Imperial supporters talk about building up the strength to fight the Dominion again, but the fact is that the Dominion is strengthening faster than the Empire is recovering. By going along with the Dominion, the Empire is only buying time at the cost of no hope of ever fighting back.
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Open console (the key to the left of "1", usually ~ or `)
Type "player.advskill [whatever skill you want] 99999999" without quotes (only use quotes for a phrase with more than one word)
If you need more perks, "help [perk]" without quotes then "player.addperk [Perk ID]. Use Fn+Up/down Arrow to scroll through IDs returned by the help command.
Changing armour values is very easy to do in the Creation Kit. Read the Basics tutorial on the CK wiki first, then open the CK, load Skyrim.esm and Update.esm, find the armour you want to edit, double click it, edit the values in the window that pops up, save as .esp.
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In no particular order:
Dragonbone Ebonsteel Armour
Castle Grey
Halls of Dovahndor
Dragon Falls Manor
Companion Vilja
Ultimate Follower Overhaul
Deadly Dragons
SkyUI (of course)
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In this special case, download and activate with NMM without touching the other Skyrim HD files. Skyrim HD 1.6 isn't an update to the whole mod, it's just new textures for Riften.
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Set the .esp you want to edit as the active file. There's a button in the Data window.
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I second Realistic Needs and Diseases. You can adjust the rate at which you tire, get hungry and get thirsty from ingame and it's not too intrusive.
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Get Apocalypse Spell Package, Phenderix Magic Evolved and Better Magic. Use dual-cast Shock Orb (from Apocalypse) as an opener (massive damage to full-health targets) and finish off enemies with Phenderix spells. Congratulations, you have gone from one of the weakest to one of the strongest builds.
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I use Deadly Dragons on Insane settings and Ultimate Follower Overhaul. I was outside Fort Dawnguard with Serana, J'zargo and Jordis when a Magma Dragon and a Storm Dragon attacked. I called Odahviing and ran frantically around to dodge the meteors and lightning strikes (it's not fun being on the business end of Storm Call) until my Shouts recovered and I could use Clear Skies and make some headway. The fight took over an hour.
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General:
Deadly Dragons
Apocalypse Spell Package
Phenderix Magic Evolved
Dragonbone Ebonsteel Armour
SkyUI
Frostfall
Realistic Needs and Diseases
Wet and Cold
Visuals:
Realistic Lighting Overhaul
Climates of Tamriel
More Rain
More Snow
Lightning Strikes During Thunderstorms
Skyrim Bigger Trees
Skyrim HD
Static Mesh Improvement Mod
Pure Waters/WATER (your preference)
Misc.:
SKSE (obviously)
ATTK Power Loader
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You could get IMAGINATOR and reduce the saturation through it.
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You haven't tried to load the save, so that won't be the problem, but I'd still advise a new save. Run BOSS (http://skyrim.nexusmods.com/mods/6) to get your load order right, and if you still can't open Skyrim:
1. Make sure you don't have any mods that require DLCs or other mods that you don't have. An .esp looking for an .esm that doesn't exist is a sure-fire way to make Skyrim keel over. Also make sure you don't have mods that conflict with one another.
2. Uninstall all the mods, load Skyrim, see if it works (if it doesn't, I'm afraid you'll have to reinstall Skyrim) and make a new save if it does. Now install your mods a few at a time, running BOSS for load order, until you get the crash. Then you can narrow it down to the mod causing the crash and diagnose the problem. The mod author should help.
Good luck!
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Unless you've used some things while making your NPC that aren't part of the original game (for example, if you've made some new textures or meshes for your new NPC) then you don't need to do anything. If you just pulled up the CK, made a new NPC and edited its features in the CK and placed the NPC somewhere in the world, then 6KB sounds about right. You can send the .esp you use in the CK to your friend and it will work for her if she just puts it in her Data file.
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I'm not keen on the Spirit King idea. Very lore-breaking. However, I agree that the amazing house and castle mods out there all have great unique features but none of them have them all. I hope this comes to something.
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I don't care if it takes FPS to 4, I want that grass.
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Winterhold is fine for food because of the presence of the College - wizards can summon food, as shown in the book "The Woodcutter's Wife".
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SKSE is for mods that need to do things that are otherwise impossible. You don't need to worry about it when making your own mod unless you want to edit a mod that uses SKSE or make a mod that uses SKSE. The creation kit works by loading separate files, so unless you want to use things from another mod, you will be fine just loading Skyrim.esm and Update.esm and saving as a new .esp file. Use the creation kit wiki tutorials or one of the many YouTube tutorials (I favour Best In Slot's - his YouTube name is ForAdventure).
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Yes. Download new version, uninstall old version with NMM, install new version.
(Note: Works for most updates, but some mods will require you to do certain things before updating. Read the mod's description and changelog.)
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May we post suggestions for new spells, perks, Standing Stone buffs etc. here?
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My saves are currently around 10-16 MB, depending on the save - the 6MB increase happened somewhere between Dawnguard and Dragonborn, but I've no idea where exactly. Either way, they're both stable, but to ensure safety I'm replaying the DLCs from the 10MB save before the increase.
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Download CK, open it, click File>Data, tick Skyrim.esm, Update.esm, and the .esp of whatever your mod is, click "Set As Active File" when the mod you want to edit's .esp is highlighted, click OK, then find the spells with spelling errors in the object window (use the tabs at the side or click All and use the search), double click to edit and make your corrections. I think some spells will need you to edit the spell effect descriptions, but I'm not sure.
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I think the Dawnguard DLC has lava/molten metal in the Aetherium Forge. You could use that or copy and edit it.
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^ I agree - basically, Tamriel is stuffed unless they can band together. The Thalmor also have political power as well as military - the Khajiit are indebted to them for the Thalmor's claim to have fixed the Void Nights and the White-Gold Concordat basically hands them most of the power they'd have if they did take over the world.
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Hello everybody,
The great work of the modders of the Nexus has finally inspired me to get off my metaphorical lazy backside and make my own mod. As I have no experience I'm going with a player house mod, which shouldn't be too tricky. I do, however, have some questions. In order of importance:
1. Where in Skyrim should I put it? I'd rather like it to be fairly close to a city (preferably Whiterun or Solitude) for convenience, but also in an area that looks nice. The obvious location is Lake Ilinalta, but that's overdone in my opinion.
2. Is there anything special about building exteriors that I should know about?
3. How do windows that give off light depending on time of day work, especially with mods like Realistic Lighting Overhaul? The section in the Creation Kit website isn't all that informative.
4. What stairs, in your opinion, look best? The Solitude stairs would work best, but they're hard to fit in.
Thanks.
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@above: A dynamic economy mod along those lines would be amazing.

WOW...giants...they're stronger than dragons.
in Skyrim LE
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When I first installed Deadly Dragons and was fighting an Elder Dragon, I ran towards a herd of giants and mammoths in the hope they'd bring down the dragon's health at least a little.
They died in a few seconds. Dragon wasn't even scratched.