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Everything posted by ilikecheese1337
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Give it a go, you can always reinstall the mod - modding a mod won't hurt Skyrim itself. Also, I use Castle Grey. Best armoury in a player home mod I've ever seen, hands down.
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Kill shadows on grass, that's the big hitter and it's not much of a difference anyway. You can also turn off grass wind sway if you like.
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The most beautiful places in skyrim
ilikecheese1337 replied to Xaikarik's topic in Skyrim's Skyrim LE
If you jump off the Throat of the World (use Become Ethereal, obviously), sometimes you'll end up near the log bridge. Near there is a road, which with the Skyrim Bigger Trees mod, looks absolutely amazing. I have a Mark spell from Phenderix Magic placed there. -
Heavy Armor, Swimming, and Immersion
ilikecheese1337 replied to Dubnoman's topic in Skyrim's Skyrim LE
Or just add an effect with a pointless script. But anyway, you're Dovahkiin. You can bend reality by shouting at it. The laws of physics (and biomechanics) are prepared to overlook a little ironclad swimming. -
An easy thing to try on the PC version
ilikecheese1337 replied to Beerminator1's topic in Skyrim's Skyrim LE
I think Skyrim Spells and Powers by WarriorKeKe has a spell for that. -
ENB can look nice in certain places - but it will indeed crush performance and it will never quite work right with Realistic Lighting. Try IMAGINATOR Visual Control instead.
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The best way to do pretty much anything in the CK is to duplicate a similar spell. A Shout would probably be best for this, so duplicate a Shout, remove its effects and add the ones you want. Making the target disappear (instead of just, say, causing 100000 shock damage or something) would probably require scripting a new spell effect.
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You might be obsessed with Skyrim when...
ilikecheese1337 replied to OnlyOneWing's topic in Skyrim's Skyrim LE
You avoid doors so you won't get a load screen You try to cast Lightning Bolts at people you dislike You try to center-on-cell home when it's raining -
What order of install you did for these Texture Pack?
ilikecheese1337 replied to cucobr's topic in Skyrim's Skyrim LE
I don't think it really makes much of a difference, unless you want specific textures from the various mods. -
How to mod the correct way (Newbie)
ilikecheese1337 replied to RavageTheEarth's topic in Skyrim's Skyrim LE
Back up your saves, grab Fraps and give it a go - you can't really know how well your system will handle it until you've tried, so download them all, activate and see what happens! If your FPS keels over, then optimise Skyrim (fiddle with SkyrimPrefs.ini, get performance improving mods like Skyrim Performance Plus and ATTK Power Loader - which requires SKSE, but then what doesn't) and start getting rid of the more performance-heavy mods until you're happy with Skyrim. With NMM and BOSS, playing with mods is relatively safe and migraine-free. -
They could fake their death. If you're not a Nord and yet kill Alduin, you still get promised Sovngarde when you die, so I think either: You're a special exception and other races go wherever their afterlife is All races go to Sovngarde and become Nords because Shor is racist. Now, my question: How does CHIM work? From what I gather, not having played Morrowind, CHIM involves knowing that reality is just the godhead's dream, so you don't exist, and then somehow existing anyway, through sheer stubbornness (this is sounding like the Hitchhiker's Guide to the Galaxy). So is it real, or was Vivec just insane/throwing people off the track? If it is real, how in Oblivion do you convince the godhead that, despite having proved you don't exist, you DO, without waking it up? Why must Talos have used CHIM to change Cyrodiil, instead of just, you know, using the handy skill of being a god? Secondly, and on a similar topic, am I correct in thinking the Thalmor's aim is to unmake reality and return to their "Garden of Eden" state? If so, would this primordial state still be the godhead's dream, or his state of existence, or what? CHIM makes my head hurt. Whatever happened to sane lore? Real life religions aren't as complex as this. /borderline rant over
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How to mod the correct way (Newbie)
ilikecheese1337 replied to RavageTheEarth's topic in Skyrim's Skyrim LE
IMAGINATOR is a mod that lets you summon an IMAGINATOR helper who will let you set the game's saturation, colour tint, contrast, bloom, sunlight, sky, etc. It is indeed on Nexus, and here is the link: http://skyrim.nexusmods.com/mods/13049 Just download it with NMM and when next you load your save the "Summon IMAGINATOR Helper" spell will be added to your spellbook. -
ENB is a mod for Skyrim developed by somebody outside of Nexus, and is downloaded from here: http://enbdev.com/mod_tesskyrim_v0119.htm The ENBs you see on Nexus are configurations of that mod by other people. ENBs don't conflict, generally, with other mods, though they can produce weird effects when used with lighting mods. You install it by downloading it via the small arrow next to the version title on the page and extracting it with Winrar or 7zip to your Skyrim folder (NOT Data folder like other mods - the path is usually: Program Files or sometimes Program Files (x86) > Steam > steamapps > common > Skyrim). You install ENB configurations by extracting them to the same folder and overwriting when prompted. Personally, I very much dislike ENBs. They never look like screenshots, have horrible performance impacts, and don't work well with mods like Realistic Lighting. I use IMAGINATOR instead, which is customisable from ingame and doesn't have performance impact, but isn't as versatile or powerful. To each, their own.
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How to mod the correct way (Newbie)
ilikecheese1337 replied to RavageTheEarth's topic in Skyrim's Skyrim LE
Yes, none of those mods should conflict, but be warned that the ENB could ruin your game performance. I use IMAGINATOR instead. -
Looks like Depth of Field changes, present in every ENB and its dog and available through the Dynavision mod if, like me, you dislike ENB.
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I had a similar problem - Serana kept saying she wouldn't go to Castle Volkihar's catacombs while I had another follower - and the above fix, then a reload, fixed it.
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Is there a mod or something to change clothes of npcs?
ilikecheese1337 replied to iDiru's topic in Skyrim's Skyrim LE
Ultimate Follower Overhaul lets you take your followers' starting equipment and have them wear anything. -
I had the exact same problem. Turns out there was a spare attk.ini file floating around my Windows folder. Deleting it, rebooting and reinstalling ATTK fixed it for me.
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Phenderix Magic Evolved and Apocalypse Spell Package, for rebalanced magic. They're less buggy, more varied and balanced than Midas Magic, which hasn't been updated in a while but is still worth a go.
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OK, in no particular order, big thanks to the following mod authors and their teams: xweto, for Skyrim Bigger Trees which gives Skyrim's forest a foreboding, awe-inspiring, fantasy-esque feel Dreogan, because Dragonbone Ebonsteel Armour really should be more well-known considering how amazing it is Holth2004, for Castle Grey, which is a simply astounding castle, this mod having been sadly abandoned (though it's still great in it's current state) due to trolling Okiir, for the Halls of Dovahndor, which is not so much a player home as a city in progress EnaiSiaion for his Apocalypse Spell Package, because summoning volcanoes is awesome Phenderix for Phenderix Magic Evolved, because throwing giants around with Blaze of Wrath is satisfying WarriorKeKe for WarriorKeKe's Skyrim Spells and Powers, because Waterwalking is useful and Mass Force is hilarious Benjamin318 and CaBaL, whose retextures are mind-blowing BellaGail for Better Females, because vanilla female face textures are terrible isoku, for Deadly Spell Impacts, which look great 3JIou. for Deadly Dragons, which should be a mandatory download - seriously, that's your apocalyptic mythic race, Bethesda? jacktthompson, for the ever-useful Dispel Light Spell Mattcm919, for Dragon Falls Manor, a house in possibly the best location in Skyrim for a house Brumbek, for the SMIM Static Mesh Improvement Mod, because jagged meshes cause pain Arthmoor, for letting us tell the Blades where to stick it about Paarthurnax Zappoo, for More Rain and More Snow which make blizzards and rainstorms truly awesome Expired, for RaceMenu which is highly useful NebuLa et al. for Skyrim HD which among other mods helps make Skyrim a beautiful game Plutoman et al. for Realistic Lighting With Customisation, which makes Skyrim look much nicer without any FPS loss MyGoodEye for IMAGINATOR, because it allows changing visuals while ingame with no FPS loss, and is my preference over any ENB raiserfx for Ruins Clutter Enhancement, because Dovahkiin does a lot of dungeon crawling isoku (again) for Wet and Cold, which makes changes so simple, obvious and immersion-enhancing that I wonder what was going through the minds of Skyrim's developers when they didn't include them perseid9, for Realistic Needs and Diseases, a simple and balanced needs mod Chesko for Frostfall, which makes Skyrim far more immersive johnwd7 for Footprints, which I was surprised were not in the vanilla game OpticShooter/SparrowPrince, for W.A.T.E.R., Lush Trees and Lush Grass which are excellent graphics mods Kerplunk, for Watery Rocks which are included in WATER Laast, for Pure Waters, a nice alternative to WATER Flokii for Ultimate Follower Overhaul, which makes followers useful BuzzDee84, for Ultimate HD Fire Spells which look brilliant A1021 and ALH for Staff of Magnus Fix and Staff of Magnus Improved, because this staff was neglected Gabriel Mailhot, for the Eyes of Beauty which add variety to eyes SkyUI Team, for a Skyrim UI which doesn't make me want to defenestrate my laptop. da5id2701, for Unlimited Bookshelves, his nifty bookshelf script Emma Amepo Lycanthrops, for Vilja in Skyrim, adding to the list of Skyrim characters with personality Vohcaz, for True Dragonblood, which makes Shouts useful VirusType2 aka Vergis, for Skyrim Performance PLUS series, which helps performance in forest areas COTS, for No More Ugly Bronze Skin, which makes reflections on skin better TrebTreb, for Get Snowy, a nice aesthetic addition Eck, for Guard Dialogue Overhaul, because you're the freaking Dragonborn, not a target for guards' insults abot, for Fires Hurt, another odd omission from vanilla Stephanie Young for Better Field Grasses, a grasses retexture that goes well with the Lush Grass remesh Kevin Kidder for Better Magic, which rebalances magic combat lamer1000, for Destructible Bottles, because bottles are not indestructible QuarnAndKivan et al. for Skyrim Unofficial Patches, which make the game more stable Jason2112, for ATTK Power Loader, which lets me run all these mods without crashing. ...Wow, I can't believe I typed all that, but I had little else to do and just wanted to say thank you for all my mods. Well, I can't do any more because a.) I don't have any more time (I typed this on my phone while waiting for something) and b.) I'm running out of positive adjectives and adjectival constructs, but a big thank you to all modders on Skyrim Nexus, Steam Workshop and Elsweyr elsewhere, who breathe new life into the game every day and fix what Bethesda missed. Happy Modding, everybody.
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Can't modify dragon bone/scale weight?
ilikecheese1337 replied to joker1231978's topic in Skyrim's Skyrim LE
Well, check that the mods are active in your game by pulling up the console (the key to the left of 1, usually ~ but for me `) and typing "help <somethingoneofthemodsadds>" without quotes. If the console comes up with that item, then the mod is working and you have a glitch. If not, the mod isn't active, so check in Data Files in the Skyrim Launcher to make absolutely sure the mod is checked. If you're still having problems, go to the mod page on Nexus/Steam Workshop and check to see if the mod requires DLC or another mod. If all else fails, comment on the mod or PM the modder. Note: If you'd like to check if there really is some bizarre problem specific to dragon bones, open the CK, load only Skyrim.esm and Update.esm and make an .esp that changes the weight of dragon bones and one other object (say, an iron sword). Name it something and make sure it's loaded in the Launcher. Use the mystical power of the console to give yourself both items (help dragon bones/help iron sword, then player.additem (ID) 1) and see if they have the weight you added. Good luck! -
Wow, that video is simply epic, it looks professional. If that's any indication of the mod's quality, this will be on par with a DLC. I eagerly await.
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POSSIBLE SOLUTIONS (in order of carrying out): Save and reload Use the console to disable and enable the Greybeard Use the console - find the quest ID and set the stage one ahead. Use a previous save with Unofficial Skyrim Patch
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That should run Skyrim on High fairly easily, and you'd even be OK with HD mods.
