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Comartemis

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  1. I'm working on a mod that involves a stage where you escape from prison in a fortress somewhere. There's a complication in that the fortress and/or castle (the specifics are flexible) is supposed to be of 2E Altmer design and obviously Skyrim doesn't have any of those so I'm making due with the Blue Palace tile set on the grounds of it being as close to Cyrodillic architecture (which is mentioned somewhere as taking cues from Altmer designs) as I can find without importing Oblivion assets. The trick now is figuring out how the castle should be laid out. It needs a prison cell, a secret exit somewhere on the lower levels like the tutorial level in Oblivion, and a library somewhere on the upper floors. Aside from that I'm not really sure where to start. Anyone have any pointers?
  2. I'm in the mood to try playing a vampire mage with some kung fu as a backup melee weapon but I'm beset by severe irritation with what SkyRe does with several of the perk trees, particularly illusion. No offense to T3nd0 but it irritates the hell out of me that he packages all his adjustments to spells and perk trees and such into a single ESP with no ability to pick and choose what parts you want and what parts you don't. So I'm trying to do that myself and I'm not having any luck; CK crashes horribly every time I try to load the ESP. So I have two questions: First, how do I get SkyRe to load properly in CK, and second, how do I selectively erase T3nd0's changes to individual perk trees without losing the whole thing?
  3. That's the idea Rosen, but I'm looking for specifics. I figure I'll start off by running over a switch that trips a spike door trap that kills a draugr that triggers a switch that turns on a torch and get more complicated from there. What I want is to see what sort of crazy machines more experienced modders than I can come up with.
  4. As a personal challenge I've decided to try making a simple Rube Goldberg machine in the SCK. For those of you who don't know what I'm talking about, think of that old boardgame Mousetrap where you build a super-complex machine with something like 15 different steps that ends with dropping a cage on a mouse. I aim to do something similar in the SCK only I'm trying to turn on a light in three steps or more. Now I have my own ideas as to how I'll do this, but I'm curious as to what a bunch of Skyrim's craziest modders can come up with for a machine like this. Who's got ideas to share and who's actually built something like this before?
  5. Seconding this for the above reasons.
  6. I don't know about the rest of you, but I don't like this business with having only one spell per staff. It feels lame to be swapping these things out and doing barehanded spellcasting for the spells you don't have a staff for. How many wizards in fantasy fiction can you name who carry around a collection of staves in their robes? If you have a staff it should be your catch-all magic focus for all your spells, like an accessory that enables the magical equivalent of the Two-Handed Weapons skill. I want to change the staves to work more like a mage's weapon of choice, but I have no idea where to start. Thoughts anyone?
  7. Under that definition normal humans can be called furries because we have simian characteristics. My definition of furry is any animal critter that is less than 50% human. Your standard catgirl with ears and tail and no paws or fur anywhere is about 10% furry, while the regular Khajiit are 99% furry; the only human trait they have is that they're bipedal. The Tabaxi are about 65-70% furry. Felicia from Darkstalkers is about 50-60% furry, and she's just short the line where the catgirl look stops being cute and attractive to me. You presume that people care whether it's out of place or not. Not everyone is a lore enthusiast.
  8. Because I don't want to be a furry. For that matter I also don't want to be an elf whose face is indistinguishable from a fat guy's ass. If I'm going to spend 100+ hours staring at the backside of a block of pixels, I want it to be a nice looking block of pixels. That's why I never ever play male PCs when I can roll a girl instead. Saito does not appreciate your extreme generalizing. He strongly recommends that you watch some anime before you pass judgement on it.
  9. KILLJOY. :confused: Indeed. Screw practicality, if I'm going to spend 100+ hours looking at the backside of a block of pixels I want said block of pixels to be nice to look at. ;)
  10. The Tabaxi are a touch too furry for my taste in catgirls, but I'd be interested in seeing them return to Skyrim all the same. If nothing else, they'd make a convenient base for similar mods.
  11. Creepy how? It seems to be obsessed with making everything look 12 years old, even the adults. Very wierd. That's like saying that all books are written by Stephen King. I can name a few dozen titles with super-manly Chuck Norris leads almost off the top of my head, and precisely none that make the adults look like kids (teens is a separate issue, but western media has plenty of teen heroes too; Luke Skywalker, anyone?). Just a few of those include shows like Vinland Saga (Skyrim as a comic book, bearded Vikings and all), Fist of the North Star, Getter Robo Armageddon, Space Pirate Captain Harlock, King of Braves GaoGaiGar, Shin Mazinger, Bastard, Berserk, and so on. You've seen maybe one or two shows, maybe looked at the covers of a handful of titles out of hundreds and hundreds of series.
  12. ...yeah, I don't get that particular phobia, though it might be because these days I associate western fantasy with things like Dragon Age, which I have no taste for. The western fantasy style is pretty popular in Japan though, there's lots of crossover in things like Record of Lodoss War and the Slayers franchise. But I'm digressing. The discussion of whether catgirls are "teh evul furries" is rather amusing though, since the regular khajiit are already extremely furry.
  13. I can respect other peoples' tastes, but saying "I don't like anime" has always struck me as being like saying "I don't like books"; it's a medium, not a genre. But whatever, this isn't really the thread for that particular discussion. Key word there being 'if'. I can't read moon runes, so I'm largely limited to whatever mods get fished out and reposted here in English. :( Creepy how?
  14. I support this idea. The Ainmhe were my favorite race to play as in Oblivion (almost perfect for the Nightblade class with a little grinding on magic skills) and I would dearly like to play as them again, whether as modded Khajiit or what have you. Yes, I'm a dyed-in-the-wool anime fan, and the haters can bugger off. The ability to mod the game into whatever the hell I want it to be is half the appeal to the last few TES games for me. If I want my anime mods, I'm damn well gonna get my anime mods! :geek:
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