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jgheld

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  1. That was the only way I could put a message people could see. The first and second menu items, the Please Start\Load a game and the blank line under, the menu option under them do nothing. They are there only as a message. Sorry for the confusion. Next update, I'll put wording there saying something to that effect. I've never seen a mod that can dynamically change it's menu during game play, and it has been a little difficult figuring out how to. I took so long to release it because I was trying to find other ways to do it, but I couldn't. I will definitely add better wording in the future. tldr; Working as intended, just ignore the first 2 submenus, will clarify next patch.
  2. I am trying to get the visibilityCondition tag to work in the Witcher 3 menu. Nothing I am doing is affecting it, and I'm going nuts, lol. I have put Log code and the variables ARE updating. I want 5 menu options to appear when enableCustomDmg is true. I have tried the following: <Var id="enableCustomDmg" displayName="gmConfig_enableCustomDmg" displayType="TOGGLE"/> This is the option itself. ^ visibilityCondition="enableCustomDmg"/> visibilityCondition="gmConfig.enableCustomDmg"/> visibilityCondition="gmConfig().enableCustomDmg"/> visibilityCondition="gmConfig().enableCustomDmgGet()"/> gmConfig().enableCustomDmgGet() is the function I use in game to get the value of the variable from the settings. I have added " == true", "= true", and "== 'true'" to them as well. I attached both my config.ws and my XML (I had to rename the .ws to .xml to upload it). PLEASE HELP!
  3. So yeah, I fixed it. I had a Witcher 3 link on my desktop and pinned to my taskbar. The taskbar one had no arguments. Kinda failed there.
  4. He totally deserved that. <3 Nexus for Life!
  5. All scriptslog.txt ever says now is [Script] Debugging scripts for 3.0.615846 P4CL: 1191494 Stream: //Red_engine/Lava.BuildAgnet with shelf 1185972It doesn't log anything. Making debugging really annoying...
  6. I know how to get Geralt's current location. What I want to do is for a certain location that he is in, what position do I need to move him to to be on the ground? So if he is falling, how far down should I move him. And if he is under the ground, how far up?
  7. If I am in the air, how do I find the position of the ground where I am? I assume that would be the Z axis. Thanks!
  8. Add the following to fallout4.ini under [General] sStartingConsoleCommand="" put the command in the quotes. you can use a "bat autoexec" and make an autoexec.txt if you want.
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