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baldalpaca

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  1. I'm trying to edit some of geralt's skills in EE but am getting lost in scripts and uncooked files -- maybe somebody would be kind enough to point me in the right direction(s) where I could get started? A couple changes I'm trying to implement: Rework yrden to completely remove the basic sign's stun and damage effects and instead boost stamina drain and slowdown for enemies.Rework the Heightened Senses skill (under Defense) to slowdown time when projectiles enter within a certain radius of geralt, but require perfect timing to deflect and completely remove the ability to send projectiles back at enemies.Grateful for any constructive input ya'll can provide!
  2. Hijacking this thread with another PN issue someone might have an answer to: Does the "weapon condition max damage penalty" setting work for anyone? As far as I understand it's supposed to be a NVSE script that overrides the hardcoded settings, but it doesn't seem to have any effect for me. Is there a fix/workaround?
  3. Dang, was looking into this exact thing over the last couple of days. Did you happen to find a solution for base NPC health?
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