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elric132

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  1. Hi, thanks for your response. ​I know about RNGs, my bachelor's degree is in cs and I spent ~20 years working in IT including ~10 as a programmer. ​When you target an opponent a box appears with a ? icon at the bottom. If you click on it, it displays modifiers to your chance to hit (offensive and defensive). I think it is all of them ASSUMING you have dissected your opponent. This may explain some of the inconsistencies I noticed. If true, it also implies you cannot get an accurate number for opposition that cannot be dissected (which I think is true for some of the robotic opponents, someone can fact check me on this). ​In reference to "save scumming", it isn't necessary to the degree you suggest assuming you turn on the option that generates a new (quasi) random result each time you repeat the action called "save scumming" :-) under the 2nd wave settings. ​Since my initial post I tried keeping a simple log (I broke the hit %s into 10% levels and tracked hits and misses) over several missions to see if the displayed percentages were in the ball park of what they should be. They seem to be. I was a little frustrated with this result because it failed to explain what I at least thought I was seeing as I played. But something else occurred to me. Maybe what I was seeing were peculiar patterns versus an overall inconsistency. ​As a (simplifide) example, if I flip a coin a 1000 times and the results come out roughly 50-50 you might assume the behavior is what was expected. This is similar to my first test. But what if I told you among those 1000 flips on 10 occasions I got 50 consecutive heads and 50 consecutive tail streaks. This might be what I am seeing. I am going to again use some simplified tracking to see if this is the case. ​In regards to your "under the hood" section, I understand and agree with all of it. But let me suggest that if the game consistently produces "streaks" versus a more even distribution the majority of the time then it is fair to say there is a problem.
  2. I recently started a mission exploring a medium size ship crash site. Despite the fact that i have the music level down to zero/silent there is music playing. I don't know why it started (after a few hundred missions), but nothing I have tried will silence it short of setting all the sound option sliders to zero. I really dislike music while I am playing, but the sound effects are fine, heck, even useful in this game. Has anyone else run into this? Thanks. I am attaching the latest save file if anyone cares to try it for themselves.
  3. Hello. âWhen you have a target selected and a hit percentage is displayed, is this # completely accurate or is it a rough estimate? âAre there any factors NOT taken into account in this #? (In other words could it be wrong because some information is not being used/included in the calculation displayed to the player) âI am tempted to start tracking the actual # of hits versus the hit percentage #s displayed. I understand this # is a probability so variation and exceptional streaks can occur. But there have just been too many occasions where my actual hit #s are far below the % displayed and very few such streaks that favor me. Some of the negative streaks have been long enough to make me question what is going on. Again, I understand snake-eyes will come up on occasion (so to speak), but what I am consistently experiencing is just hard to believe. âThanks for your help understanding what I am seeing.
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