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About AleksanderDev

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Hi everyone. Using: *RealVision ENB *Nvidia Graphics Cards Iv got the extreme AA, Edge AA, Transparency AA and SubPixel AA, Yet those fences etc jitters Like CRAZY! And it looks terrible in the Video Im making. I know that the latest ENB's doesn't fully support AA, if you force it turns off some effects apparently. But have any one tested this? What AA can i try to force to fix this trough nvidias Inspector. Performance Issues aren't a trouble. Specs: 5930K DDR4 Platinum 3000hz GTX Titans SLI.
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Hi. Immersive armore from Hothtrooper44. He has taken away the spike.esm as he says its no longer needed. And thats ok by it self, but its not by it self. MO says the game needs it and my game crash whene i try to launch. Though that might be becuse I'm not able to run reproccer, becuse its stops and says that It needs Spike. How do i fix this? And also with skyre, i read someplace that i need to add something to the reproccer blocklist but have forgotten what it was. Which mods needs blocklist to be edited?
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Hi. Back to skyrim modding once again. Everywhere i read and go it seems people worships JK's Cities mods So I have to ask, how good is it? For whiterun Im sure i wont use he's mod, neither for Riverwood. But not sure for dragon bridge and all those places, + the other cities. So ETAC or JK? My game isn't ready modded yet so cant go inn and check.
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Hi. A few days ago, I found that the Horse Carriage outside Whiterun did not work properly. When I payd gold, it was never removed from my inventory. I backup'd my ini settings and created vanilla once, and it worked properly. I did some testing and removed some papyrus edits and it worked again. Now after installing 50 more mods and editing ini files, it dos not work again. I do not have the papyrus ini settings now. I also got some ctd issues along with what's best described as slow acting npc's. Or the scripts working very slowly. At the beginning of the game, in the helgen cave, the imperial i go with, is incredibly slow and if i ran away from him, i have to back to him. The one bridge that falls down, do not fall down so, so far stuck there. Any idea what settings or mod could cause this? Some memory issues or script issues? Ill enable papyrus log and see if it helps me. Before the last 20 mods, and some ini edits. (Still got 150 mods enabled with high textures and enb) I ran from riverwood to solitude to falkreath with 800 in speed, without a singel crash. So my game was very stable. Hers my ini settings and an image from my MO's last added mods. ****************Skyrim.ini[General];Set to your languagesLanguage=ENGLISH****************;Set to your preference (5 or 7)uGridsToLoad=5uExterior Cell Buffer=36****************iLargeIntRefCount=262144iNumHWThreads=8 iHWThread6=7 iHWThread5=6 iHWThread4=5 iHWThread3=4 iHWThread2=3 iHWThread1=2 iAIThread2HWThread=3 iAIThread1HWThread=2 iRenderingThread2HWThread=1 iRenderingThread1HWThread=0sIntroSequence=DISABLED.BIKbRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseHardDriveCache=0fFlickeringLightDistance=8192****************[Grass]bAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=0iMaxGrassTypesPerTexure=7****************[backgroundLoad]bUseBackgroundFileLoader=1bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1****************[Display]fDefaultWorldFOV=80fDefault1stPersonFOV=80fSunShadowUpdateTime=0.10fSunUpdateThreshold=2.0fShadowLODMaxStartFade=2500.0fSpecularLODMaxStartFade=3000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1fDecalLifetime=60iAdapter=0****************[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0****************[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7****************[Actor]fVisibleNavmeshMoveDist=12288.0000****************[Camera]fOverShoulderAddY=0.0fOverShoulderPosZ=18.0fOverShoulderPosX=0.0fOverShoulderCombatAddY=0.0fOverShoulderCombatPosZ=24.0fOverShoulderCombatPosX=0.0fOverShoulderHorseAddY=-72.0fOverShoulderHorsePosZ=50.0fOverShoulderHorsePosX=35.0fActorFadeOutLimit=-100fMouseWheelZoomSpeed=60.0f1st3rdSwitchDelay=0.95iHorseTransitionMillis=001****************[Water]bUseWaterReflectionBlur=1bReflectExplosions=1iWaterBlurAmount=4bAutoWaterSilhouetteReflections=1bUseWaterHiRes=1bUseWaterLOD=1bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1bUseWaterShader=1****************[Trees]bForceFullDetail=1****************[TerrainManager]bKeepLowDetailTerrain=0****************[saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1****************[Decals]bDecalMultithreaded=1bForceAllDecals=1****************[LightingShader]fDecalLODFadeEnd=0.5100fDecalLODFadeStart=0.6100****************[Animation]fAnimInterpFarDist=10500.0000fAnimInterpNearDist=10000.0000****************[interface]bShowTutorials=0fBookOpenTime=700.0000****************[MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000****************[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.****************[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa****************SKYRIM PREFS [Display];Change to your cardsD3DDevice="NVIDIA GeForce GTX TITAN"****************;Change to your screen widthiSize W=1920;Change to your screen height iSize H=1080****************;Change if your preset wants a different valuefGamma=1.4000****************;set to 2 or 4 if TransparencyAA is disabled in your enblocal.inibTransparencyMultisampling=0****************;Set to 4096 if you really need ultra shadowsiShadowMapResolution=2048****************iBlurDeferredShadowMask=3;Set to 1 if you don't use ENBbFXAAEnabled=0;Set to 8 if you don't use ENBiMultiSample=0;Set to 16 if you don't use ENBiMaxAnisotropy=0;Set to 0 if you don't use ENBbDrawLandShadows=1****************;Set to 0 if you don't use ENBbFloatPointRenderTarget=1****************fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2500.0fLightLODMaxStartFade=3500.0fShadowLODStartFade=500.0000fSpecularLODStartFade=1000.0000fLightLODStartFade=2000.0000iShadowMapResolutionInt=4096iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048bAllowScreenshot=1iActorShadowCountInt=4iActorShadowCountExt=6fMeshLODLevel2FadeDist=9999999.0000fMeshLODLevel1FadeDist=9999999.0000fSpecularLODStartFade=2000.0000fTreesMidLODSwitchDist=15000.0000fShadowBiasScale=0.4500iShadowMaskQuarter=4iShadowSplitCount=4fShadowDistance=3000.0000iMaxDecalsPerFrame=100iMaxSkinDecalsPerFrame=25iAdapter=0iPresentInterval=1bFull Screen=1fInteriorShadowDistance=2500.0000fLeafAnimDampenDistEnd=6000.0000fLeafAnimDampenDistStart=4600.0000iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000iTexMipMapMinimum=0iWaterMultiSamples=4bDeferredShadows=1iShadowMode=3bTreesReceiveShadows=1bDrawShadows=1bDynamicWindowReflections=1fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000iScreenShotIndex=34bShadowMaskZPrepass=1bMainZPrepass=0bShadowsOnGrass=1iTexMipMapSkip=0****************[Grass];Can be set up to 20000 but probably not worth itfGrassMaxStartFadeDistance=6000.0000bAllowCreateGrass=1bAllowLoadGrass=0b30GrassVS=0fGrassStartFadeDistance=8000.0000fGrassMinStartFadeDistance=0.0000****************[GamePlay];Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)iDifficulty=0bShowFloatingQuestMarkers=1bShowQuestMarkers=1****************[General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0****************[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0****************[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0****************[Papyrus]bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0****************[imagespace]iRadialBlurLevel=2bDoDepthOfField=1****************[LOD]fLODFadeOutMultActors=14.0000fLODFadeOutMultItems=14.0000fLODFadeOutMultObjects=14.0000fLODFadeOutMultSkyCell=1.0000****************[Decals]bDecals=1bSkinnedDecals=1uMaxDecals=1000uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1****************[TerrainManager]fTreeLoadDistance=25000.0000 fBlockMaximumDistance=175000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0****************[blurShaderHDR]bDoHighDynamicRange=1****************[blurShader]bUseBlurShader=1****************[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3****************;Change ReflectHeight and Width to 512, if you need more fps or have issues with any watermod.[Water]iWaterReflectHeight=4096iWaterReflectWidth=4096bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1bUseWaterReflectionBlur=1bReflectExplosions=1iWaterBlurAmount=4bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=0****************[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=0bCrosshairEnabled=0fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1****************[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=1bGeneralSubtitles=0bShowCompass=1****************[Controls]bMouseAcceleration=0bUseKinect=0fMouseHeadingSensitivity=0.0180fGamepadHeadingSensitivity=1.2400bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1****************;if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.[Particles]iMaxDesired=1750****************[saveGame]fAutosaveEveryXMins=10.0000****************[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=3954fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612****************[Clouds] fCloudLevel2Distance=250000.0000fCloudLevel1Distance=30000.0000fCloudLevel0Distance=18000.0000fCloudNearFadeDistance=10000.0000****************[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40bEnableTreeAnimations=1****************[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000****************[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.****************[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa****************
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Hi. I just saw a video of Ebonvale. It adds a village between Riverwood and Whiterun, and looks fantastic. And at first I thought, i want this mod it will enhance my upcoming playtrough of Skyrim. But half way trough the video, i saw that a beautiful player home was included with everything you'll ever need as a dragonborn. And that's where I said, no I cant get this mod. Why? Becuse i dont want my Story to start with a giant big player home with everything i need. I haven't deserved that. And this basically goes for all the beautiful player homes out there except for the vanilla buy able homes. So what i want is a mod that makes it so every player home will have to be bought from an npc and isn't yours from the beginning. After playing half trough skyrim, you get so much gold and nothing to spend it on. This would also fix this problem, allowing you to buy homes for 30-100 thousand gold, if not more. What would be even better, was that for example in Ebonvale, the player house belong'd to a familiy of npc's. And perhaps trough a quest (this is my horny dream) you in some way interact with theme, and find out they are moving because of something or etc. And there by the player house becomes buyable or given as a reward(if the questline in long hard and difficult) In the thief's guild quest line where you first get the GoldenGlow eastet deed i was so incredibly happy and thought, oh my god, perhaps i can actually get this island as my player home. And perhaps with interactions with guards, guarding etc. But no! Bethesda just made it so you could sell the god damn need to Maven Black-Brian, and that was all of it. I that's the first time i thought about this, how awesome and rewarding it would be to actually get to either buy or get a player home trough a long line of quest and interactions. This would make the RPG feeling rise trough the roof while playing Skyrim. Instead of: Your a prisoner that escaped duo to a dragon attack, and you start with a free castle, a beautiful riverside lodge, etc etc. I'm not a modder my self, but would there even be the slighest little chanse for creating such a mod? Or is it mission impossible. guess it would require the mod author of other playhomes, to either give permission or making a questline or npc theme self as a compatibility patch? Thanks for reading my ideas. Perhaps in a few years this is possible.
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Cave and Dungeon Textures- Which one is the best.
AleksanderDev posted a topic in Skyrim's Skyrim LE
Hi. I'm putting together a texture pack for skyrim, and i do not know which one of the below to choose. Any thoughts? Lore triumphs high res. The Beauty of Skyrim - Caves and Mines http://www.nexusmods.com/skyrim/mods/30631/? aMidianBorn Caves and Mines 2k http://www.nexusmods.com/skyrim/mods/39190/? Hectrol Deluxe Caves 4K http://www.nexusmods.com/skyrim/mods/29145/? Re-Defined Dungeons http://www.nexusmods.com/skyrim/mods/3147/? The Beauty of Skyrim - Dungeons http://www.nexusmods.com/skyrim/mods/37496/? Vivid Lanscapes Dungeons and Ruins http://www.nexusmods.com/skyrim/mods/39874/? -
Hey guys. Just got my brand new computer so had to take up skyrim and all its beauty again :D After researching, downloading mods and tweaking ini files. I'm pretty happy with my results. But still some things i need to fix. For load order i used boss seems to work pretty good as the game is very stable. Problems: 1. Im using RCRN pure and quite happy with it. But got some problems with shadow in the castle mod LC Become King of Riverhelm. Her u can see the weird shadow pattern on the cabinet among other things. I haven't encounter'd this problem else where so might just be some weird light sources in his castle. (see big picture to see the weird shadows. http://i.imgur.com/Zh6DY.jpg The ppl in the background is almost 100% black. Close up they are black as it would be if there was a really strong light source right behind theme but there is non. Just a window, but this shouldn't be that strong. http://i.imgur.com/GeaIN.jpg For the ini i did a lot of the tweaking myself at first, but than i came across http://donotargue.com/cfg-makers/skyrim/ (skyrim ini creator) Which i found very usefull and easy to use, i maxed everything there was to max according this his terpetation of what the settings dose and what makes the best settings for the highest quality. But now i got an issue with the sun i dont actually see the sun and the sun light. Not sure how good the RCRN dos it with the sun but i saw this video on youtube and want something close to it. Hers what iv got now with no sun just a big wide bright light http://i.imgur.com/voncL.jpg I think it might be an ini setting from the donotargue ini creater that makes it so bright and over bloomed if that's correct . Iv tried look into the ini but im not that familiar with it so help would be appreciated. Before i got the new ini, i was really happy about my far away mountain landscapes, it had really nice sky/fog effect around theme. But they are gone now with the new ini. How can i get those back? Edit: Changed the fSkyCellRefFadeDistance=15000 to 45000 and my god what a difference :P That problem solved. (low quality pic.) http://i.imgur.com/w2qvY.jpg I downloaded the whitrun enhancer mod making it quite beatifull but the grass on the walk way is way weird. Its reflection light. See picture http://i.imgur.com/lkmLg.jpg Is there a grass mod that would make the pathway grass her to acutally be short strawed grass? Iv tried to make the distant lands objects of skyrim as good as it can get. I was so frustrated with the waterfalls becoming static and ugly, but got to increas the range a bit at which they are dynamic but still not happy. Iv got ugrid load to 11 and its been stable so far :) got Distant lod enhancment mods aswell, but not happy with those ither. if needed i can upload or share my ini settings. I will be eternally great full for any help :D Edit:Listed my ini files benith my specs. Iv encounted some lags now, whats the most demanding settings in the ini? Iv set stuff rly hige without getting lags but think iv went a little overboard with some settings. When i face fog/light and shadow i get some lags. Specs: Z77Sabertooth I7 3770K Asus 680 Direct CU II Corsair Vengeance 16GB 1866 Storm Trooper Case Monitors: Asus VG278H 27" 3d nvidia 2 vison BenQ GW2750 x2 (my GPU's HDMI port was faulty when i got it so still havent tested surround vision :( ) [General] uGridsToLoad=11 sLanguage=ENGLISH iNumHWThreads=8 uExterior Cell Buffer=108 uInterior Cell Buffer=9 fMasterFilePreLoadMB=200.0000 iPreloadSizeLimit=419430400 bUseThreadedMorpher=1 bUseThreadedParticleSystem=1 bUseThreadedTempEffects=1 bMultiThreadMovement=1 bDisableAllGore=0 bTrackAllDeaths=1 bPreemptivelyUnloadCells=0 [Display] fShadowLODMaxStartFade=1750.0 fSpecularLODMaxStartFade=3500.0 fLightLODMaxStartFade=6125.0 iShadowMapResolutionPrimary=7168 bAllowScreenshot=1 fSunShadowUpdateTime=0.0000 fSunUpdateThreshold=0.0000 bShadowsOnGrass=1 bActorSelfShadowing=1 bMTRendering=0 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=1 bAllow20HairShader=1 bDoTestHDR=0 bDo30VFog=1 bDoTallGrassEffect=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bUseRefractionShader=1 bUse Shaders=1 bUseSunbeams=1 fMipBias=-0.7500 bSimpleLighting=0 fDecalLifetime=52.5000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=1 bGrassPointLighting=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 bDismemberOneLimb=0 bForceNPCsUseAmmo=1 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=16384 iMinMemoryPageSize=128 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [interface] rUIMistMenu_AmbientZPosRGB=255,255,255 rUIMistMenu_AmbientZNegRGB=255,255,255 rUIMistMenu_AmbientYPosRGB=255,255,255 rUIMistMenu_AmbientYNegRGB=255,255,255 rUIMistMenu_AmbientXPosRGB=255,255,255 rUIMistMenu_AmbientXNegRGB=255,255,255 [Trees] bForceFullDetail=1 bEnableTreeAnimations=1 [TerrainManager] bKeepLowDetailTerrain=0 bDisplayCloudLOD=1 [Controls] bMouseAcceleration=0 [HAVOK] iNumThreads=4 [saveGame] bAllowProfileTransfer=1 bUseSaveGameHistory=1 [Animation] bMultiThreadBoneUpdate=1 [backgroundLoad] bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 [Decals] bDecalMultithreaded=1 bForceAllDecals=1 [imagespace] bDoRadialBlur=1 [budgetCaps] uActorMemoryBudgetCap=20971520 uLoadedAreaNonActorMemoryBudgetCap=371195904 uWaterMemoryInterior=20971520 uTextureMemoryInterior=20971520 uGeometryMemoryInterior=20971520 uWaterMemory=10485760 uTextureMemory=20971520 uGeometryMemory=10485760 Info SkyrimPrefs.ini SkyrimPrefs.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=108 uInterior Cell Buffer=9 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Display] fShadowLODMaxStartFade=1750.0 fSpecularLODMaxStartFade=3500.0 fLightLODMaxStartFade=6125.0 iShadowMapResolutionPrimary=7168 iShadowMapResolutionSecondary=7168 bAllowScreenshot=1 sD3DDevice="Asus GTX 680 CU II " iTexMipMapSkip=0 bFXAAEnabled=0 fMeshLODLevel2FadeDist=17500000.0000 fMeshLODLevel1FadeDist=17499998.2500 fSpecularLODStartFade=3500.0000 fLightLODStartFade=6125.0000 fTreesMidLODSwitchDist=17499998.2500 iShadowMapResolution=7168 fShadowBiasScale=0.16 iShadowMaskQuarter=7 iBlurDeferredShadowMask=5.25 fShadowDistance=14000.0000 iMaxDecalsPerFrame=175 iMaxSkinDecalsPerFrame=54 iAdapter=0 iSize W=1920 iSize H=1080 iMultiSample=8 iMaxAnisotropy=16 iPresentInterval=0 bFull Screen=1 fInteriorShadowDistance=5250.0000 bFloatPointRenderTarget=1 fGamma=1.0000 iShadowFilter=0 fDecalLOD2=1750.0000 fDecalLOD1=875.0000 fShadowLODStartFade=350.0000 iTexMipMapMinimum=7 bTransparencyMultisampling=1 iWaterMultiSamples=8 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bDrawShadows=1 fLeafAnimDampenDistEnd=8050.0000 fLeafAnimDampenDistStart=6300.0000 fMeshLODFadePercentDefault=2.1000 fMeshLODFadeBoundDefault=448.0000 fMeshLODLevel2FadeTreeDistance=3584.0000 fMeshLODLevel1FadeTreeDistance=4977.0000 iScreenShotIndex=0 bShadowMaskZPrepass=0 bMainZPrepass=0 iShadowSplitCount=2 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=1 b30GrassVS=1 fGrassStartFadeDistance=12250.0000 fGrassMaxStartFadeDistance=12250.0000 fGrassMinStartFadeDistance=700.0000 [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [imagespace] iRadialBlurLevel=2 bDoDepthOfField=1 [LOD] fLODFadeOutMultActors=26.2500 fLODFadeOutMultItems=26.2500 fLODFadeOutMultObjects=26.2500 fLODFadeOutMultSkyCell=0.2500 [Decals] bDecals=1 bSkinnedDecals=1 uMaxDecals=1750 uMaxSkinDecals=175 uMaxSkinDecalsPerActor=105 [TerrainManager] fTreeLoadDistance=125000.0000 fBlockMaximumDistance=437500.0000 fBlockLevel1Distance=122500.0000 fBlockLevel0Distance=61250.000 fSplitDistanceMult=2.6250 bShowLODInEditor=0 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Launcher] bShowAllResolutions=1 uLastAspectRatio=4 bEnableFileSelection=1 [Water] iWaterReflectHeight=2048 iWaterReflectWidth=2048 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [MAIN] fSkyCellRefFadeDistance=150000.0000 bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=4 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 [Controls] fMouseHeadingSensitivity=0.0125 fGamepadHeadingSensitivity=1.9000 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 [Particles] iMaxDesired=1313 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7= uID7= fVal6= uID6= fVal5= uID5= fVal4= uID4= fVal3= uID3= fVal2= uID2= fVal1= uID1= fVal0= uID0= [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=15750.0000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=70