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Draspur

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  1. I tried searching but couldn't find anything relevant. If someone can point me in the right direction or give a brief rundown it would be appreciated. Thanks!
  2. Sort of, try enclave commander out for a better idea: http://fallout3.nexusmods.com/mods/1410/?
  3. That's definitely useful, but you have to do that for every individual NPC, and the summoning is much less immersive. Plus it doesn't include the possibility of expansion, etc. I'm willing to do it myself but I've no idea where to start on something like this.
  4. Enclave commander was my favorite mod in Fallout 3, hands down. Being able to call in bad-ass soldiers and having complete control over them was amazing. You could raid entire cities, roam the wasteland with an army behind you, take prisoners, enslave your enemies, call down orbital airstrikes, and gun down anyone with the massive amounts of manpower. Why anything like this been done in Skyrim yet? What this would entail: Ability to summon and control groups and specific types (pentus oculus, draugr, brotherhood of steel, dragons, mages, archers, swordfighters, etc..). This could be done through shouts or perhaps a horn? Control would be much more complicated but not impossible. An item, shout, or hotkey could bring up an interface allowing command of groups or subgroups, things like, attack methods, movement, following methods. Mass commands such as "Loot Bodies" could command all soldiers under your control to take the weapons and armor of your foe, and perhaps deposit them somewhere. The ability to imprison foes, and do things such as, execute, enslave, or demand payment for release would be awesome. Something to balance the perk, and make it lore friendly, such as a skill tree or an in-game vendor, whom you have to pay in exchange for soldiers or new strategies and command options. The possibilities are endless, but we need to stay within the realm of completion before expanding. What I'm looking at for a very early version would to be able to summon and command one group, such as pentus oculus. If anyone is up for this, please let me know, I'd do it myself but I have no idea how. I probably will regardless, but if anyone is willing to take this on and/or train me alongside them through development, that would be great. Let me know your thoughts, ideas, suggestions on the matter. Thanks!
  5. ------------------------------------ http://mob1147.photobucket.com/albums/o556/purr4me/8b869b7a.jpg?newest=1 Yeah i dont see that, where in the main quest where you?
  6. Alright thanks, I'm trying to complete it with commands but I'm having issue adding quests. If you also have a save with the complete main story that would be great. I only completed it on xbox and as I said have been focusing on machinima with this version.
  7. You mean this? http://www.youtube.com/watch?v=MD6FtK-WQ7Y&feature=player_embedded Right when he walks out there looks like there is something in between the two panels on the left. Is that it? I've reinstalled Fallout Remastered and everything but nothing appears there.
  8. I have no modding experience yet and am learning so I'll stay away from that for now. I don't see this switch box though, where exactly is it. I see a sort of switch above the guards head but no box. I installed Fallout Remastered and fast travelled to and from but it didn't change the bridge... Thanks!
  9. Hello all, I was wondering how to reset the bridge to rivet city to it's original state using a console command or mod. I'm making a machinima and need it to be withdrawed. I saw a mod to set it to open automatically but I need it drawn in. Any help is great, thanks!
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