OK guys, the script I'm going to need for the mod goes something like this: The player goes to a tavern, finds a diestressed man. He then asks the player what he thinks of the civil war in Skyrim, then all of sudden, this person interrupts on the player, telling he needs to find his mother's coffin in the reach. But what the player doesn't know is that there are people waiting for him. Theses people claim they are Stormcloaks, but they don't have the notable blue colors that the Stormcloaks are known to have on their armor. The people then ask the player that they've been looking for him, and asks him to join, to which he eventually agrees. And from there he goes to their hideout, and is introduced to their leader, of which he offically acepts him in as a member of their society. Heres the scripts I gotten by the way... But its not working... ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname QF_LWQ01_03001D97 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Note_from_Distressed_Stranger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Note_from_Distressed_Stranger Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Snake_Eyes_Chair ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Snake_Eyes_Chair Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Distressed_Stranger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Distressed_Stranger Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerChair_ ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerChair_ Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE ;Player goes back to Snake-Eyes ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE ;Player hears about Snake-Eyes SetObjectiveCompleted(0) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE ;Player finds a man ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE ;Wagon found ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE ;Player is told of a Wagon ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Could someone tell me Whats wrong with it??