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Silki08

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Everything posted by Silki08

  1. I do agree with Dark0ne. The reaction has been outrageous and it's too early to tell. There's a bunch of concerns in my mind but it's too early to tell. Hopefully if we are going down the path of DRM in modding, we can put a stop to it before it's too late.
  2. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519, #24618004, #24618149, #24618159, #24618169, #24618264, #24618289, #24618509, #24618574, #24618634, #24619184 are all replies on the same post. Hi, I'm essentially someone genuinely trying to understand the shift. Things may be rough right now and I hope that through some of my questions you can alleviate some issues about modders going through the payment option on Steam Workshop. I'll try to organize this as best I can for your benefit. 1. To make a hobby into a career is a dream many people have in the world. However, being paid such a paltry amount for something that is essentially your design and creation seems like you are being taken advantage of. Has there been any negotiations on the part of mod authors to get a better share of the profits? [in my opinion, for modders to be paid for putting comprehensive, functional, and revolutionary mods is a good thing. Being paid for it with something that seems even more extreme than indentured servitude seems wrong.] 2. Do you think this will effect modding for future games? Many gamers would feel that essential mods may one day be behind a paywall. For example, the new elder scrolls or fallout games may have a weak UI system. This prompts the SkyUI team to develop a better UI for the game. However this new UI mod will be behind a paywall from day one. Perhaps there is a framework that allows for mods to work in a cohesive form but must be bought to make a multitude of mods to work together. Is this acceptable in your opinion? 3. Many mods are a combined effort with those who have a distinct passion for their creation. How would the distribution of income be handled should their be assets from another mod that is free located within a mod that has been monetized? 4. How much of a cut do you think creators of these mods should have? If 25% is acceptable skip this question. 5. Many people feel that they are not actually supporting the mod authors by only having 25% of the commission go to the authors themselves. If more people donated from the start, would you have opted in this program? 6. In light of question 5. How many people actually have donated to you over your modding career? 7. How many hours have you spent on modding? This includes time spent on support, compatibility, and communication with the community. 8. In your opinion, is Valve and Bethesda doing this for the benefit of the modding community or for themselves? 9. In your opinion, should an item mod be the same price as an expansive mod? For comparisons sake, an armor mod vs a quest mod that includes: Armor, weapons, characters, buildings, locations, etc. 10. Some may argue that modding is for the community. That a group of individuals come together to make something that people with a common interest can enjoy. Do you think by going through this route, this is still possible? For example disagreements between collaborators may now increase because of this monetization option. 11. Multilingual support is usually done without the original authors help. Will multilingual support for all incredibly popular mods completely cease?
  3. In response to post #24616159. #24616314, #24616399, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354 are all replies on the same post. They should be paying you guys more. Like for reals.
  4. In response to post #24572719. #24572849, #24573089, #24573569, #24573724, #24573869 are all replies on the same post. This makes sense.
  5. In response to post #24573144. #24573319 is also a reply to the same post. I agree with you and this paid mod service introduces a myriad of issues that is a legal storm of nightmares. It seems that the real problem is with Steam/Valve itself. It seems they just want to leech off the creativity of others at such a demanding rate all in the name of greed.
  6. In response to post #24570954. #24571409, #24571469, #24571539, #24571664, #24572149, #24572164, #24573034, #24573214 are all replies on the same post. Oh jeeze, if USKP goes on the sale team that's super controversial. For example, it is Bethesda's fault for releasing an incredibly buggy game. The people who are passionate about the game fixes their mistakes.
  7. Should someone be paid for investing hours upon hours on creating something that others enjoy? In my opinion yes. But how they're doing this is wrong. The author should definitely be paid more than 25% per commission. It's like a painter and his paintings. The painter uses the tools that he has to create something aesthetic, beautiful, or with a powerful message. The modder uses the tools at his disposal to create something just as much impact in the world of gaming. What valve is doing is basically a tax on creativity. "We are going to take 75% of all your commissions. If your mod is not successful, well we still get to keep that $99 that your mod made if it ever gets that high. lolz." That's really messed up. I believe in rewarding hard work of the individual or a team that has and respects their vision. What I don't believe in is sucking 75% of the money from the creators and saying it is okay. Valve didn't make the mod, they just made a "service" that allows modders to charge money. And yet they take 75%? Something is very wrong with that.
  8. After crossing the bridge and talking to Harkness I try to enter rivet city through one of the doors. A black "loading" screen pops up with that timer clock in the bottom middle of the screen. It ticks for a few seconds then Crashes to Desktop (CTD). The thing is I've tried the moving directly into the city with the use of a code. Namely, "COC RCStairwell" and "COC RCHangar." They load just fine and I'm in both the marketplace and the stairwell just fine. I use the doors to exit rivet city back where the long bridge is to the Wasteland only to crash. So I basically only crash upon using those doors. I've tried making a new game. As soon as the character creation is done I used those codes up top to get to Rivet City ASAP. Strangely enough, they work fine. I keep playing with this save and move on. The only recent quest I did was the Mothership Zeta chain. I go back to the Wasteland and head to Rivet City just to make sure it still works. Lo and behold, it again crashes to Desktop only when using the doors. After a bashed patch from Fo3Edit and some frustration I go nowhere. Anyone have any idea how to fix this? Edit I: I tried older saves including the save of my char fresh out of character creation. It seems that once broken it will break all saves. Current Load Order fallout3.esm pointlookout.esm anchorage.esm thepitt.esm brokensteel.esm zeta.esm unofficial fallout 3 patch.esm destruction.esm craft.esm calibr.esm fook2 - main.esm fook2 - [*censored*] world and neighbourhood kit.esm fook2 - [dik] dlc improvement kit.esm fo3 wanderers edition - main file.esm mart's mutant mod.esm enhanced weather - rain and snow.esm unofficial fallout 3 patch - operation anchorage.esp unofficial fallout 3 patch - the pitt.esp unofficial fallout 3 patch - broken steel.esp unofficial fallout 3 patch - point lookout.esp unofficial fallout 3 patch - mothership zeta.esp craft - activation perk.esp galaxynewsradio100[m].esp enhanced weather - rain and snow in fallout.esp enhanced weather - weather sounds in interiors.esp fellout-sotd.esp fellout-anchorage.esp fellout-brokensteel.esp fellout-pipboylight.esp sniperzooming.esp expanded megaton house v3.esp dcinteriors_comboedition.esp fook2 - main.esp fook2 - [eve] energy visuals enhanced.esp fook2 - [dik] dlc improvement kit.esp fook2 - mothership zeta.esp fook2 - [destruction] main.esp fook2 - [destruction] main - statics.esp fook2 - [destruction] dik.esp fook2 - [destruction] dik - statics.esp fook2 - [destruction] mothership zeta.esp fook2 - [destruction] mothership zeta - statics.esp myfook2 - black & white tranquility lane.esp sally fix 2.1.esp destruction - cp - fellout.esp fo3 wanderers edition - main file.esp fo3 wanderers edition - dlc anchorage.esp fo3 wanderers edition - dlc broken steel.esp fo3 wanderers edition - dlc mothership zeta.esp fo3 wanderers edition - dlc point lookout.esp fo3 wanderers edition - dlc the pitt.esp fo3 wanderers edition - lvl 30 high skills.esp kh_fwe hellfirefix.esp kh_fwe fixes.esp fo3 wanderers edition - followers enhanced (brokensteel).esp stealthboy recon armor - craft.esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mart's mutant mod - no skeleton decay.esp mart's mutant mod - hunting & looting.esp mart's mutant mod - fwe master release.esp whspacemarinearmor.esp jq-40k.esp 1alexscorpionsnipergear.esp minihideout.esp 1pipboypda.esp fo3 wanderers edition - fook support.esp fwe - fook dlc support.esp dtomrc3.esp pinionsuite.esp
  9. *sigh* Recession for the lose. Anyway as long as I don't dl at speeds of 1.5kb/sec-16.5kb/sec I'm happy. I mean I usually dl at 149 kb/sec.
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