In response to post #68771296. Thank you very much! I will try and answer your questions as best I can... Hobbies - I like cooking. Anything that involves building something. And board games. Lots of board games. School - I have a degree in Mechanical Engineering. I found it a bit dull, so I never persued a career in it (although I really enjoyed the design and building elements of Engineering). Previous Job - I worked in marketing for 5 years before becoming a full-time Game Designer. It was videogame marketing though... when I left university it was the only job in the industry I could get, and it was kinda fun, so I stuck at it for a while. What got me in - that is a tough one... I think I have always loved three things: making stuff, videogames, and entertaining. When the tools to mod games came along it was something I just naturally started doing. Doom was the first game I modded properly - it was amazing for me to pull back the curtain of such a visceral experience and see the smoke and mirrors that made it happen... I was hooked! Advice/experince - make something different and release it. As I touch on in the interview, it's important to stand out, so make something interesting... and it's important to close, so be sure to release it! Plus you will find out pretty quickly from user feedback if you are doing good work or if there are areas you need to improve on. My experience releaseing Act I of Scourge of The Lich Father was basically what kick-started my gaming career. I saw that people were enjoying my work and it had a drug-like, addictive quality: I had to make more, so people could enjoy more!