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Deleted52748291User

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Everything posted by Deleted52748291User

  1. Fallout: Arcadia will have own website :D More info on my discord server -----> https://discord.gg/Tr5eWb6
  2. Thanks for advice! I named mod Arcadia because well because radio transmission says it's paradise but reality is completly different island is controled by mutants now. Currently i'm not working on this mod :( (e-lessons) I will start work soon.
  3. Early preview is here Any ideas what i should improve in this location? Note: Flying trees and object are already fixed ;)
  4. What I should improve in this ant nest? https://youtu.be/fmfEre2PmMc
  5. This is official Fallout: Arcadia forum topic. Fallout: Arcadia is upcoming Fallout 4 mod. The mod will take the player to a secret island, which according to transmission is a paradise... Fallout Arcadia will small-dlc mod fo PC. Currently mod is huge W.I.P. Please stand by! More info soon. Official website http://falloutarcadia.epizy.com/ Discord server: https://discord.gg/Tr5eWb6
  6. Well aliens and humans are dead in my mod. Mutants are ruling the Island. Fallout: The fall of Zeta
  7. Hi! I'm creating mod about abandoned island with forgotten story(aliens). My trouble is simple: I have no idea how to name my mod. Any ideas :D
  8. ok. FIxed. NavMesh connect auto. How to generate many NavMesh for cells (worldspace) without reopening CK? Why ambush is not working in my worldspace? AI sometimes run away from player ;(
  9. Hello. I have questions :) How to generate many NavMesh for cells (worldspace) without reopening CK? How to connect NavMesh? How to remove NavMesh? Why ambush is not working in my worldspace
  10. Hello. I have questions :) How to generate many NavMesh for cells (worldspace) without reopening CK? How to connect NavMesh? Why ambush is not working in my worldspace?
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