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deno

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  1. As has been mentioned before, locate the guns in the Object Window and either right-click or double-click to open their properties window. When the window opens, the default tab will have the relevant information already available. Navigate down to the "Min Spread" box and set that from what ever it is to 0.0000. You can ignore the "Spread" box since it's apparently not used in FONV.
  2. Trying holding down either X, Y, or Z when using the right-mouse button to rotate the object. For some reason when it comes to moving on a single axis, the keys used are mixed up. So on mine the Z key controls the X axis, X controls the Y, and Y controls the Z. Should help you get it right. :thumbsup:
  3. Ended up falling asleep last night, so I wasn't able to reply til now. Thanks for the quick help with the script. It works exactly how I was wanting it to. :thumbsup:
  4. Thanks, but it's not letting me save the script. I'm not experienced enough with scripting yet to figure out why either. Scratch that, got it to save finally. Not sure what was wrong with it, GECK must have just been in one of those moods. EDIT: Awesome, it works. Only thing that would make it better is if it used the player's repair skill instead of an NPC's. But that's probably some complicated scripting that no one wants to deal with.
  5. What I'm looking for is a script to place on a workbench or anvil that opens the same repair menu as dialogue with an NPC would. If possible I'd also like to see it use the player character's Repair skill to determine the level of repair that item receive, but if not then don't worry about it. I tried looking around online for existing scripts/mods that do it, but I must be too tired since I can't seem to find anything. Also tried looking in existing NPC scripts, but had no luck with that as well. If anyone here knows of a good mod that has it, or can write the script themselves I would greatly appreciate it.
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