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Vanionator

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  1. Good news, I got the bugger to work! :D Thanks guys and gals. :D You made an old man in isolation a happy one.
  2. Alrighty, now that I have a clean install, ck allows me to click on the script without error. Now I just need to see where I screwed-up as the happiness is @0. Zorkaz, thanks for helping me. I appreciate it.
  3. I'm just backing-up some stuff and then I'm going to do a clean install, then try everything. Hopefully that can fix the problem.
  4. Alright, so I installed CK on my Laptop, opened it and went to Sanctuary, right clicked on the workshop, went to scripts, double-clicked and it opened... so, there is an issue on my PC with CK. The crappy thing is, I'm getting tired. lol.
  5. Here you go Zorkaz. Thanks a ton for this. I tried a new location and I thought it went smoothly but... well, here we are. https://www.nexusmods.com/fallout4/mods/44640/
  6. Zorkaz, thank you. I've just started over, so once I'm done, I'll find a way to upload it if/when it fails. :D
  7. Kinda stuck here. I've been trying to make a settlement mod and when I finally get to clicking on the workshopref and going to scripts, I'm suppose to double-click on workshopscript. When I do, I get the pop-up "Errors encountered while attempting to reload the script". I asked around and was told that I should check to see if I have the WorkshopInitializeLocationScript.pex and I don't. I was told that I have some sort of install problem. Now, would that be with FO4 or CK? If I have to reinstall FO4, I guess I will, but is there any other way to fix this? I looked around the web and some people have said that it should have come in the creation kit zip folder... which I can't find. I've spent 18 hours failing and I'd like to a solution to this so I can start over and complete the mod. I also installed a settlement mod and check that workshop and still no love. Thanks in advance for any tips, advice or solutions. Cheers.
  8. IT worked, thank you. I think something went wrong though, my game has become super slow with or without any mods. :sad: Interesting, I ran file validation on Steam and it was missing a few files. I think I'll remove the mod and start over. Geesh. Thanks again.
  9. Thank you. I can't find the "WorkshopAddLocationsScript". I clicked add, then typed *work* into the field and can't find it there.
  10. I was thinking about how in SW, they have moisture collectors on Tatooine. How about Rad collectors that convert said rads into a power source? I have no idea how this would be done, but it would be cool to see the Children of Atom using something like that. The power output could depend on the amount of rads in the area. So in Sanctuary, it might only be 1-5 energy, but in the Crater of Atom, it could be 50 to 100 energy. This idea could also extend into a type of water purifier that converts the rads into energy units as well. Say, connect the Rad-generator to the water purifier and it could be like a circular powered unit. Anyway, that's my thought on that. Cheers and thanks for taking the time to read it. :D
  11. Wow, turned off Scrap all and what a HUGE difference. Thanks.
  12. Mod user here, ran into the same problem, read everything here, none of it worked, so I disabled scrap everything, started the game and presto, no more problem. The only reason I had thought of trying that is because when I was building at the Boston Airport, I accidentally scrapped the build area floor, lol, and had to load another save, but I disabled it before I started over. Got up today to play and enabled it... Anyway, I hope this works for you guys. Cheers.
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