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trewbarton

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Everything posted by trewbarton

  1. Also need help with this My script works fine but gives the perk even if player cannot afford one If Player.GetItemCount Caps001 >= 10000 player.AddPerk XXXXPerk player.RemoveItem caps001 10000 ForceTerminalBack DisablePlayerControls StartQuest ImplantTimerQuest set GameHour to (GameHour + 3)
  2. Is there a way to have a terminal menu item check for caps before running an item result script? Ex. Player wishes to buy a perk for 300 caps using the script player.AddPerk ???Perk player.RemoveItem caps001 300 DisablePlayerControls StartQuest ImplantTimerQuest set GameHour to (GameHour + 3) How would you enforce the 300 cap stipulaation? p.s. I'm new at this
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