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IlHermesIl

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Everything posted by IlHermesIl

  1. Yeah I figured maybe some kind of AI Package should work, I'll see what I can pull off with it, thanks for the help
  2. - He has more than enough to cast it. - His required schools to cast all of his spells are 100. - Making him a Spellsword sounds like the problem, I want him to cast this spell at the beginning of the fight as if it's an armor spell like Oakflesh. What's a better class to use in this case? Forgot to mention, but it's a two handed spell, I might have to adjust that to give him an exclusive version of the spell I created to be cast in either hand instead of both.
  3. Been making an NPC as a boss for a mod that I've been working on, but for some reason he won't cast a spell that I created. The spell is supposed to give the user a buff in a bunch of stats and a sun cloak. I tried the armor effect workaround but that isn't working. For reference, I made his class a Spellsword and his arsenal includes the Dawnbreaker, the buff spell, which is supposed to be classed as Alteration, and the Incinerate spell.
  4. I'm almost done making a quest but for some reason, the quest markers aren't appearing at all. The objectives are set to be targeting the aliases, but it still isn't working. If it helps at all, I noticed that for some reason, some of my aliases aren't exactly saving the reference to the objects I tell it to reference when I go to edit it, however, only one alias is saved and that's created inside an NPC. Any help?
  5. I've been looking all over for a script that teaches the player a shout by simply reading a book. I've found this one script from another guide that teaches how to make a custom shout. I think it was meant to be placed on a book, which would be placed inside a container. It looks something like this. I edited out certain details with Xs that I'm not 100% sure what to put there and made it supposed to teach one word, instead of all three. WordOfPower Property XXX Auto GlobalVariable Property XXX auto Shout Property XXX Auto Bool DoOnce Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if !DoOnce if akNewContainer == Game.GetPlayer() Debug.Trace("I just got put in the player's inventory!") Game.Getplayer().Addshout(XXX) Game.TeachWord(XXX) Game.UnlockWord(XXX) XXX.SetValue(XXX.GetValue() + 1) endIf DoOnce = True EndIf endEvent Thing is, I have very little experience with Papyrus and I have no clue what I'm really doing. This has been the biggest hurdle in creating my shout. I'd really appreciate some help with getting a script working so that I can learn my words of power through a book.
  6. So I tried it out and I still have the same issue. I'm very positive that ELFX is working like it should be (I also have a massive LO full of other graphics mods, plus I haven't adjusted my brightness yet). I still have that orange glow and I noticed there's a slight blue glow at nighttime outdoors. Still not exactly sure what's wrong.
  7. I'll try uninstalling from NMM and reinstalling to see if there's a difference.
  8. For some reason, there's this annoying orange glow on every character whenever they step into darker areas (shade, caves, night, etc.) and I have no clue how to fix it. I've had this same issue before on console and now that I'm on PC, I have the same issue. Part of me thinks it might be ELFX + ELFX Enhancer or just ELFX in general. I have a screenshotof how it looks on Inigo, which shows how terrible it is with beast races. Can someone help me fix this issue? And if I was right about my ELFX theory, is there better alternatives?
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