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MURDoctrine

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Everything posted by MURDoctrine

  1. Yeah the new design is ugly and practically unusable on desktop which is still majority of your user base even by your own admissions. I still don't understand forcing a mobile "friendly" version onto us when we are still the majority at 60% of the user base if your 40% for mobile wasn't a lie which I honestly believe it was. Something tells me they didn't save a backup of the old layout site before they pushed this hot garbage live else we would have already seen them possibly letting us have a toggle.
  2. Yeah this new layout is absolutely horrible to me. The old one was to the point and consice. I wasn't even aware of a beta for testing the new layout to provide feedback even though it seems feedback would have been ignored anyway with how we are being addressed.
  3. *SOLVED* Anyone having a similar issue to this if you have MFG Console commands re-enabled it will actually tell you what tweaked the item if you click it. This was caused by RANs FFT Archer UNP armor set. I don't know if it was also the cause of the Sovngarde issue but worth noting. Hey I've come into an interesting problem. I have no idea which mod is causing this but I was curious if anyone else has encountered a similar issue. I recently decided to swing around to the back of whiterun and noticed that the entrance to the hall of the dead is actually skewed to the right a bit. It is just the model of the stairway that has moved. I also noticed that when I went into sovngarde that the stairs on both the left and right of the great hall had no clipping properties and both myself and npcs were falling through. I have around 158 mods active so I just wanted to see if anyone had any idea of who the culprit could be prior to checking EACH one. Here is the building in question. http://i.imgur.com/Xi9FY1V.jpg
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