I'm messing around with modding for Fallout New Vegas, and as a beginner test I thought I would try to import a premade character mesh (with .dds textures) into Fallout. I used blender 2.49b to import the model w textures, and exported the model using Nif scripts version 2.5.9.77b0815. I just used the default settings for Fallout 3 (no NV option included), as this was just a proof of concept for me, i.e. it is possible for me to do this. I tried looking up tutorials on how to fix the texture issue, but I cannot find the file paths supposedly assigened to the textures. If I can just get the textures correctly associated with the exported .nif version of the model somehow, then I can take the .nif file, make a mod in GECK, and test it out ingame. If I could get some help on this, I would really appreciate it. Model w no textures http://imgur.com/8FGu3KE Blender nif scripts settings http://imgur.com/RvHlmV0 Thanks,