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Monglor

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  1. That doesn't actually affect the difficulty of the task at all. Save metadata file has the body and voice options - so that you can just open with your chosen text editor and swap them, it's the easiest thing. Won't it have an effect on the gamestate, there are some gender specific romance options for example.
  2. Have been thinking about this and is there maybe some way to trigger the original character creation menu to run again?
  3. The idea that you could just breeze through multiple attacks with multiple Skyrangers seems off to me. If I have three Skyrangers and can thus confront three attacks, that demands a hell of a lot of troops. Eighteen just to fill the ships. There will be losses, short term through injury, not to mention three times more deaths. A greater number of rookies will have to go into service, much more high end equipment will need to be built, instead of having a single very powerful team you'll have to spread resources much, much thinner. I think it would make the business of putting a combat effective team into the field much harder than it is now. It would also make SHIV units actually useful.
  4. Not tried these out yet but have read these work too: Ken Levine Joe Kelly Otto Zander
  5. There's a group of hidden super soldiers you can dig up. Sure there's a list of them somewhere.
  6. I think this would be a very good change to make. The original game was harder in some respects but you were able to go into missions mob-handed. Sure maybe I'd lose ten guys on my first terror mission, but the job would get done anyway. In the new game you're in a world of trouble after just a couple of losses, particularly in the early game. From a mod perspective I suppose the thing to do would be to go over the maps and just add a bunch of new spawns. Maybe a dozen or so, just in case people wanted to go that high with the numbers.
  7. Glad I searched first, rather than started a new topic. :D Big sea creatures would be brilliant. I don't have a problem with not being able to kill them if they are underwater anyway, I mean not everything has to be killable right? What I'd go for, if I had the skills, would be some sort of really big whale type beast that was very evasive and not aggressive. Just something to look at in the sea. Could swim around with it in the same way you can walk with mammoths, if you could catch up to it.
  8. I'd be very pleased if Bethesda got rid of plates and bowls etc as items that can be collected, just for the hassle caused by accidentally grabbing the crockery instead of intended items.
  9. Have to agree, One of the best RPG series in recent years is the STALKER series, and they don't have levels, or even really many stats at all. Mass Effect 2, an absolutely classic RPG as well, punches well above its weight among third person shooters too. I think it is inevitable that as games writing improves the need, and especially the desire, for complicated numerical systems will fade. That doesn't necessarily mean that I think RPGs need to be twitch games, based on reflexes and skill with the controls, rather I think that the better RPGs let the players play their own game. I think Fallout New Vegas has so far been the best game to pursue this course, because it is so liberated in its design that you practically don't even have to fight to do well. Skyrim, ultimately, you're going to have to do a lot of killing, New Vegas, you can get really far with just a kind word.
  10. I liked Morrowind but it never grabbed me. Oblivion did grab me, but it always had big, clear flaws- they took away much of what made Morrowind great and added many things that were simply not quite ready. Oblivion remains a fantastic game though. With Skyrim I think they've brought back a lot of what Morrowind lost in terms of atmosphere and that sense of adventure, not to mention flying bad guys. Past that though they have taken many of the ideas that Oblivion brought in and polished them up. Combat is better, crafting is better, characters are better realised, the quests are better and bigger etc. The main thing for Skyrim though is the world. I still get blown away by some of the views. It's not just beautifully rendered, which would be a technical issue, it's beautifully designed. They have built for all intents and purposes a beautiful environment. Seriously somebody should hang the world of Skyrim in a gallery.
  11. I'm not a huge fan, because she's not particularly brilliant in hand to hand combat, and is entirely useless at everything else. One bonus I did find for her though is that she'll often get detected long before my stealthy character does, and as enemies head search her they can sometimes move past me completely if I'm hidden, and then they get shanked.
  12. I don't think it's strange to see comparisons. As far as I can tell there are quite a few parallels between Elder Scrolls: Arena and the sort of game that Dungeon Master was, so it could be argued that Elder Scrolls has evolved along the same sort of lines. Morrowind definitely had a lot of the harshness that Dungeon Master had (in terms of being quite unforgiving in many ways, though maybe this could be due to my playing Dungeon Master as a nine year old and not quite being wise to its ways). Must confess I probably wouldn't have made the leap from Dungeon Master to Skyrim though, but then I was playing all the other games along the way. :) Must confess now I'm contemplating some sort of Dungeon Master mod. It probably wouldn't be too hard to build the DM game world in the editor, then just populate it with the nearest applicable monsters, and purple worms.
  13. Bah. In my day, playing STALKER: Shadow of Chernobyl with the Redux mod, you were lucky if you could carry much more than a fairly low key weapons and ammo load, much less crazy loots, so I'm not fussed about the weight limits. That said I either have the sidekick carry dragon bones or I join up with a crew that'll give me storage space. Crafting materials and dragon bits do need a place to be stored. But that said, I don't think that's unreasonable. You're an adventurer, not a snail.
  14. Comparing sales to CoD is a bit harsh. Skyrim is a massive reasonably hardcore RPG (in the sense that you're going to need to sink enough time into it to learn a foreign language if you want to get it properly completed). CoD is the annual close quarter FPS event, it's kind of an obligatory game for fans of that genre, who are very numerous. That Skyrim is even selling well is a great achievement for a game of its genre.
  15. http://s3-ak.buzzfed.com/static/enhanced/terminal01/2011/7/11/12/enhanced-buzz-5824-1310401115-13.jpg
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