Have to agree, One of the best RPG series in recent years is the STALKER series, and they don't have levels, or even really many stats at all. Mass Effect 2, an absolutely classic RPG as well, punches well above its weight among third person shooters too. I think it is inevitable that as games writing improves the need, and especially the desire, for complicated numerical systems will fade. That doesn't necessarily mean that I think RPGs need to be twitch games, based on reflexes and skill with the controls, rather I think that the better RPGs let the players play their own game. I think Fallout New Vegas has so far been the best game to pursue this course, because it is so liberated in its design that you practically don't even have to fight to do well. Skyrim, ultimately, you're going to have to do a lot of killing, New Vegas, you can get really far with just a kind word.