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turbojoys

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  1. hey ,,, here is a female body from my previous work, i can make this available to any moder who can import new mesh into skyrim ( is it even possible to get new geo into the game now ?) http://i986.photobucket.com/albums/ae349/turbojoys/ZGrab02.jpg i can also make all the texture available, just send me a in-game mesh so that i can rescale and repose mine to fit in http://i986.photobucket.com/albums/ae349/turbojoys/ZGrab03.jpg This is a PG-13 forum. Do not post NSFW Images here. -myrmaad
  2. well if you want an additional 3d modeling and texturing artist ,,, you can contect me
  3. you know you should really learn to do concept art in computer , like at least in PS
  4. upload your concept works then do the talking later man ....
  5. kzelsama has released the armor for me ... download is now available in the armor category .... its called Necromonger Armor ... i hope you guys would like it..... ok thats it for now .... if anyone need modeling help for their mod or simply just want new model mesh to be available for the game ,,,, you are welcome to contact me ... i will be glad if i can help.... it has been fun and thank you all who hav been helpful to me
  6. yeah .... i hav sent you the new msh file and a map i wanna replace due to the game's lighting... honestly ... i dont like the game's lighting at all
  7. i dont what would be a good stat ... maybe all attribute add by 5... and bouns on attack and defense ..... well, thats what i would like for my armor
  8. hey kzelsama .. do you think you can make a ready to release package for me on this ??? you know adding some bonus attributes and whereabout to obtain the armor and stuff. i adjusted the weighting as closed to my like as posiible (although more works can be done, but i dont think its visible in most of situation) ... so i would say its good to go
  9. hm ... i actually like that as well .... so i can take a closer look on the model .... ;D
  10. thanks to kzelsama.... the model is now in game .... but its deformation is not good at all.... quite a lot of unwanted deformation occurred on the armor .... here are a couple of images showing that ... http://i47.tinypic.com/29qcljo.jpg http://i46.tinypic.com/2mm6yjq.jpg the shoulder area deform quite badly and noticably ... the chest armor even weighted down by the deformation which is so not wanted .... also ,,, the torso armor followed along with the body making it like its a second skin to the body .... as to the limbs and extremities ,, they look fine to me.... much works have to be done on the exporting sector if DA community want to see more high quality new mesh in game .... sign :confused: kzelsama ... do yo think you can fix this by trying a different mount armor to copy the weighting from ??? or even minimise the unwanted deformation by weight paint(thats gonna be hard).... also, i try to import the msh file you gave me into blender using the newbypower script and was going to see what i can do about the deformation... but i cant get the model into blender ... strange .... all other msh file from the game package has got no problem importing into blender .... and thanks for your comment, worrior :thumbsup:
  11. thank you flash ... i actually spent nearly all my spare time on this one ever since i started this
  12. thank you LHammonds... Kzelsama,,, i m sending you the emails now ..... and thank you in advance
  13. and here is what it looks like in UE3,,, once inside DA, the look should be similar to these http://i46.tinypic.com/2l94ojk.jpg http://i50.tinypic.com/10fdmhl.jpg http://i48.tinypic.com/10mmph1.jpg
  14. Kzelsama,,thank you for your comment, but i base this armor from a female figure and making it look a bit mode like female. so it really doesnt completely resemble the refernce images. and the texturing part is now complete, i would say, the model is now ready to be brought into the DA la .... can i email you with the files .... due to the original design of the armor was somewhat boring(personal opinion), so i decided to add aging detail into the texture when texturing it in hope of adding visual interest on it, making it looks like its been worn quite a lot and into countless battle. and the following is what the model looks like with textures here is in the Maya viewport http://i45.tinypic.com/aonhbs.jpg http://i45.tinypic.com/33c9ah1.jpg http://i47.tinypic.com/fp6xj7.jpg http://i46.tinypic.com/fmm2dd.jpg http://i46.tinypic.com/11j59u9.jpg http://i45.tinypic.com/21b4sic.jpg http://i49.tinypic.com/1sxnqx.jpg http://i48.tinypic.com/qofxut.jpg
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