thanks to kzelsama.... the model is now in game .... but its deformation is not good at all.... quite a lot of unwanted deformation occurred on the armor .... here are a couple of images showing that ... http://i47.tinypic.com/29qcljo.jpg http://i46.tinypic.com/2mm6yjq.jpg the shoulder area deform quite badly and noticably ... the chest armor even weighted down by the deformation which is so not wanted .... also ,,, the torso armor followed along with the body making it like its a second skin to the body .... as to the limbs and extremities ,, they look fine to me.... much works have to be done on the exporting sector if DA community want to see more high quality new mesh in game .... sign :confused: kzelsama ... do yo think you can fix this by trying a different mount armor to copy the weighting from ??? or even minimise the unwanted deformation by weight paint(thats gonna be hard).... also, i try to import the msh file you gave me into blender using the newbypower script and was going to see what i can do about the deformation... but i cant get the model into blender ... strange .... all other msh file from the game package has got no problem importing into blender .... and thanks for your comment, worrior :thumbsup: