So for the people who didn't play the game.. The combat style in Metal Gear Rising Revengeance is all about your ability to do the move when its needed... meaning that theres no actual animation for a certain move like most games.. its a rather free sword-swinging based combat like in real life the moves are based on a directional-sword-swinging system like pressing forward+attack to attack forward or block an incoming attack from the front and the same thing for the other directions What i'd like to do here is make the same directional-based attacking and blocking system but more freely such as moving the hand which holds the sword seperetly like surgeon simulator or as close as possible