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DutchWendigo

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Everything posted by DutchWendigo

  1. Hello, Long story short, someone has taken over support for one of my mods and reuploaded it (with permission) and is providing updates for it. He's added me as a manager for the mod so I would just like to ask what does that entail? I know I can make edits, but do the the number of downloads, and endorsements reflect on just his, or both our profiles? Just curious because I want to make sure the person currently supporting the mod gets all the benefits, and bonuses since I no longer do anything for that mod.
  2. Hmmmm. having the folders set to read only shouldn't matter. Mine are set that way and my mods execute just fine. I'm having a bit of trouble narrowing down your problem. Try going to the Dark Fox Guild discord. Plenty of people there who might know a solution to your problem. Most of the people there are very Skyrim oriented so someone might know the cause. https://discordapp.com/invite/4WD7RCD Sorry that I couldn't help you any further.
  3. Just did a test run on a few parts of the 10mm just to see if they were shrinkable in NifSkope, and they are. I'll shrink the rest of the model to see if the animations hold up. No guarantees though.
  4. It's certainly possible but it would require a team of modders, several voice actors, and a heavy rewrite of early quests, triggers, and the accompanying scripts. Maintaining continuity would be hard, also not to mention that when they finish the new 'dynamic' start, it would be a noticeable change when the player gets forced back into the default Fallout 4 progression system. To sum it up, you can't just really keep it at the opening missions, a project like this would have to span to every quest in game just to preserve continuity and immersion, and that's just simply to much work for most modders to commit to.
  5. Just to clarify, do just want the armor pieces to be hidden?
  6. 1. Check if your ESP's are activated properly. 2. Nexus and/or mod manager 2 are looking at the wrong folder. Double check your configurations. 3. Have you tried manually placing a mod into the "Skyrim/Data/" directory to see if the problem lies with the mod managers or your game?
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