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rookcongress

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Posts posted by rookcongress

  1. Hi folks.  Odd request - Is there any way someone could mod in a shovel that can be used as a weapon?  (I.e. the digging implement, not the summonable creature).  Could be given spear or axe move sets, doesn't matter which to me.  I just had a character idea and realized I couldn't do it -- a gravedigger necromancer character that uses his shovel as a weapon.  Has to actually dig up corpses to raise them.  Some such thing.  Any  help would be appreciated.  Thanks!

  2. Good morning folks!

     

    One of the toughest missions in Baldur's Gate 3 is the Iron Throne quest, namely for its brutal timer. I've successfully freed most of the people on two play throughs, but not without much frustrating trial and error, tons of misty steps and dimension doors and hastes, clever use of fire, etc. Even so, it's a real pain. And I then don't have any time to explore for loot. So, here's the idea. Could someone either:

     

    A. Remove the timer (or)

    B. Lengthen the timer to a greater number of turns.

     

    I realize A would probably be harder, as then the quest would never end. Still, a greater number of turns would prove beneficial for some exploration. An infinite number of turns with another way to trigger the end of the quest would be even better. I wouldn't know how to do any of these things, as I can't mod. Still, I'm sure many people would appreciate something like this, myself included. I've already paid my dues, doing it properly on two playthroughs. I'd love to actually be able to leisurely explore the place on another play, someday.

     

    Thank you for your time!

     

    Sincerely,

     

    Rook Congress

  3. Good morning!

     

    I was wondering if someone could create a mod to allow the use of lump's war horn anywhere in the game, not just in act 1 / the first big map area? It's so finnicky as to where and when it can / cannot be used, that I thought this might be a useful mod. I typically save my one shot summon items like this for hard battles, which don't happen until later acts. However, saving the war horn too long locks one out of getting the intel 18 item. One can return to act 1 areas in Act 2, but then...Halsin leaves the party lol. It's a mess. A small mod in this direction would be appreciated, if anyone can manage. Thanks!

     

    Sincerely,

     

    Lenny Valentine

  4. Good morning everyone!

     

    My mod request is this: I would like to return to camp and long rest anywhere, even in dangerous enemy strongholds, so long as I am not currently in combat. This way, I would not have to backtrack allllll the way out to get to camp and get my spells back. I know there are potions for that. Still, a mod would be preferable. Thank you for your time.

     

    Sincerely,

     

    Lenny Valentine

     

  5. While a new joytoy lifepath would be great, I realize that would be too big an ask. Still, including roleplay / dialog features for *being* a joytoy might be nifty - as a way to make money, a way to persuade npcs, a way to gain intel or access to restricted areas, and as a roleplayable excuse to romance any random npc. Good for lots of things, really. Perhaps also a stat tie in, like body or street cred affecting performance and client satisfaction / payout / how persuaded they are. Could even work in some nonlethal takeout/knockout options into the mix.
  6. Hey folks,

     

    You know how, in the suicide mission / secret ending, you can't manually save?

     

    How difficult would it be to create a mod that lets you save during the suicide mission? I'm not a modder myself, just a freeloader that downloads tons of mods. Still, I'm just wondering, could someone possibly make that, and how hard / involved would it be?

     

    Sincerely,

     

    Rook Congress

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