Okay, some more insight. For some reason, the crippled arm penalty for melee weapons isn't dictated by the settings above, but by fDamageSkillMult, which I have set to 0 because I don't want my weapon damage dictated by my skill. Funny thing, even with that set to 0, unarmed weapons still scale with skill level whereas the other weapon types don't. At the moment, only guns, energy, and explosives actually work correctly. Unarmed is incorrectly scaling with skill and melee isn't affected by broken arms. This game...