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ghost23d

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Everything posted by ghost23d

  1. Continuing with the fishing rod metaphor, i figured out the issue with passing vars at runtime... but i ran into another issue with the MGEF iam using to spawn objects.... it collides with the player even though the target condition is set to (IsGetId) = Player == 0, am i not understanding the way target conditions are used? i assume that if the target is the player and the conditions state >player false< it ignores that object? or is that more to do with Projectile Collision Layer Settings in the actual projectile entry
  2. Next hurdle that has me completely stumped so far... i need to get the location of a spawned object from an explosion, but in another script, have no idea how to call access script/ object ref that doesnt exist till runtime from one that does
  3. Found it... fInAirFallingCharGravityMult:Havok setini, default is 1.35,
  4. U guys got ny ideas how to turn off gravity, or at least falling velocity for a few seconds. i know of fJumpFallVelocityMin but i dont think it does anything, tried increase and decrease at runtine and from esp... no dice
  5. Possibly, unfortunately i thought the same thing to i switched the source from an actor to another xmarker, ie Cast(XMarker1,XMarker2) same behavior... however same principle using havok disabled wooden buckets somehow works as it says on the tin.. creation kit black magic man....
  6. Didnt work with RemoteCast either, same result, spell fires but in a straight line from the source at the crosshair, Update: So apparently Cast doesnt like xmarkers or plain static object references, if you want it to cast at a target you need to used movable statics for it to work... would have been nice to know earlier but oh well
  7. Heres a snippet of code, i bolded the cast spell function... dunno wtf is going on with it tho
  8. OK, got a new plan for this detection, using a spell to shoot a projectile at the target location, if it hits something before it reaches target location, use explosion to spawn a xmarker. that gets me a reference to use as the closest reference to my target that would not clip through a static or smthin, main problem so far being that the function Cast(akSource,akTarget) point blank refuses to use the akTarget field even though i am giving it a valid objectreference, i think i am missing a step in my spell creation tho. i am not sure what would allow my spell to target only the objects i tell it to in a script... Do i setup Casting type: Fire&Forget, and Delivery: Aimed or what.. not really sure whats causing it to bug.... In game the spell fires cause i have a tracer projectile attached temporarily that lights up bright red, but it only goes where i am aiming.. i want it to only target the marker i give it. Marker works just fine as i can move it and translatetoref stuff using it.
  9. Hi, i am hoping someone can help me out with some collision detection i am trying to solve. I have a point in space that i need to check for collisions with the player if the player were to move to that point from somewhere nearby. I have tried using trigger primitives but the dont respond when you change the collision layer. Or OnTriggerEnter only responds when the player enters the volume, In other engines there are functions like Raycast that let you fire a ray that can report what object it hit and coordinates that the object hit happened at.. anything like this in CK with papyrus?
  10. So now that the CK for F04 is out in open beta, anyone gotten into it to find any significant upgrades to it since skyrim. Better biped slot management, import/export tools, ui tweaks or changes, behavior editing. Anything that makes it a worthwhile release for modders that want more than just in game edits and crazy papyrus scripting.
  11. I'm having a really weird bug occur using the institute build set. Some foundation blocks keep disappearing when moving around after having built a large amount of them. Dunno if its a culling issue or what but if i replace the glitchy blocks with others from the wood set the popping stops happening. Anyone have any ideas? Link attached for video of weirdness : https://www.youtube....eature=youtu.be
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