OK, got a new plan for this detection, using a spell to shoot a projectile at the target location, if it hits something before it reaches target location, use explosion to spawn a xmarker. that gets me a reference to use as the closest reference to my target that would not clip through a static or smthin, main problem so far being that the function Cast(akSource,akTarget) point blank refuses to use the akTarget field even though i am giving it a valid objectreference, i think i am missing a step in my spell creation tho. i am not sure what would allow my spell to target only the objects i tell it to in a script... Do i setup Casting type: Fire&Forget, and Delivery: Aimed or what.. not really sure whats causing it to bug.... In game the spell fires cause i have a tracer projectile attached temporarily that lights up bright red, but it only goes where i am aiming.. i want it to only target the marker i give it. Marker works just fine as i can move it and translatetoref stuff using it.