Hey yic17! I can understand that you're concerned, but let me try and explain how things work so that you may better understanding why we are doing things the way we are. The Game Informer Article is very simple in the sense that it doesn’t really explain how everything works, as you may have noticed. We have different teams working on almost every province and you need to analyse and judge each Beyond Skyrim project individually, because they are very much independent from each other when it comes to basic development and team members. I'm going to assume you already knew this, since you found your way to the Cyrodiil province thread and all. Only a very few province mods have actually made it to release, Tamriel Rebuilt and The desert of Anequina are both good examples. The reason why a province mod usually struggles compared to any other total conversion mods is because they depend on costume assets. Nehrim, Falskaar and Enderal are all mods using skyrim or Oblivion vanilla assets when building the game worlds, this is a luxury we do not have when creating a province. The lack of 3D modellers is often the key reason why province mods fail. Tamriel Rebuilt's got a hardcore and talented development team, with both the 3D modellers and texture artists needed to create the game world, Elsweyr: the desert of Anequina had several well known modellers including Mr.Siika and DarknessEternal, without these individuals the projects would have been impossible. Its very difficult to find 3D modellers willing to produce such an amount of professional game assets for free, at Beyond Skyrim: Cyrodiil we have about three such amazing modellers and in the past four months we have been able to create 25% of every game asset needed to build the province. Safe to say, getting the assets needed wont be a problem in our case and that puts us in the same spot as Falskaar and Nehrim, we have the assets needed, now we simply need to build the world. Our long term plan is to purplish the mod in pieces, starting of with Bruma and the Jerral mountains, so there you've got the expansion mod you're looking for. Getting the mod published before the release of the next elder scrolls is of absolutely no concern, we are more interested in creating our own game world than worrying about people not playing within the next three years. We are doing this for fun, and not because we want the largest about of people possible playing it.