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lonewolfsniper676

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  1. This is a very good idea! I never thought of it that way. That could definitely improve the realism. I mean if you can carry that extra weight in more weapons and armor then why not be able to pickup a body that weighs the same.
  2. As an assassin/stealth character an important thing to do is hide a body after an assassination. However, in Skyrim the carrying system is very poor. The bodies float in your face and it makes it hard to move. I would love to see a mod that allows the player to actually pickup and place the body on their should and carry it around. Once a good spot is found you just drop the body there. It will also help realism in the gaming in make hiding a body a better experience. Thanks for taking the time to read my idea!
  3. Seems a mod is in the works. I don't know if you saw it already :
  4. Wow looks very well improved from last time! I'm very impressed with your work!
  5. Not through load doors. Just simply doors were the area has already been rendered. The doors to get into a bandit hideout or something
  6. I've been watching a lot of dishonored videos and some of the features i've seen would really improve stealth gameplay in skyrim. One of those features was the option to peek through door keyholes. This would help to check through a door to spot enemies and help come up with strategies on how to take out the enemies. Another feature that should have been in skyrim would be the ability to lean around corners to see closer enemies without being spotted. I was wondering if there is a modder out there that would consider implementing these into skyrim. Thanks for reading this post!
  7. I'm really pumped about Bethesda's upcoming game Dishonored and i am wondering if someone could make the sword that he uses in the game. Thanks! I know that the animation for the draw most likely can't be done but ill be happy with just the sword
  8. Me and you think very alike. i was thinking this the other day. I play an assassin and i always try to jump up to the ledge of a roof or something but its too high. Now if I could climb up it it would totally increase the realism factor. + 1
  9. Very impressive! Can it be used with hoods?
  10. Yeah I'd forgotten you could do that. But with attacking another npc you actually select which one they attack. I actually saw your request the other day and that would be awesome! Having two swords out with a crossbow on your wrist too that would be cool
  11. Hey, I have a mod idea/request to help better improve variety as playing as an assassin/thief type character. However, I have no modding experiences in Skyrim. Which is why I've come to the wonderful modding community for help! I've been playing as an assassin character throughout the whole game and I've always wanted to have more variety in how one can take out targets certain ways according to the situation. So I've come up with a list of spells and weapons that might help make playing as an assassin a different experience each time. Weapons: Grappling Hook - Shot through a bow/crossbow a rope pulls a player to the location the arrow hits. This is to help the player reach higher grounds to better observe the area and take better shots. Tranquilizer Arrows- Arrows that when shot at an Npc they are knocked out for 2 in-game hours. This is an easy way to get by an enemy without the risk of your bow not killing them on the first hit therefore giving away your position. Poison Arrows - When shot at an npc it immediately poisons them. Spells: Possession - Allows the ability to take control on an npc to either move them to a further location of the player, attack other npcs so the player can take advantage of the distraction, scout the area to figure out best locations to attack from, or command the npc to kill themselves ( In order to avoid this to be overpowered it will not work while in combat or if enemy npcs are looking for the player, this way the player cant just take control of an npc kill them one after another unfairly.) Mind Control - This spell allows the player to command an npc attack another npc. This provides a fast alternative to possession where as possession allows the player to attack as many people as they want while controlling the npc while mind control will only command an npc to attack a certain enemy. Assassination- When an npc is selected an assassin will arise from the shadows and take out the enemy stealthy for you either through a slit throat or a long ranged bow shot and then disappear leaving no trace. Call for Assassins: Will summon four assassins from the shadows to aid you in battle for 3 minutes for when things go wrong. This allows the ability to have help in battle without having a follower that gives away your position. Those are my ideas if anyone else has any other ideas please share them. Hopefully someone can make this mod to improve gameplay options for assassins!
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