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Cynster

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    Skyrim
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    Skyrim

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  1. When you search "Nexus Skyrim", Google tries to load nexusmods.com/skyrim/, however the page never loads, and I assumed it was down, until I opened a specific mod. nexusmods.com/skyrim/mods does load successfully.
  2. Just wanted to update my thread with the solution since I haven't found it anywhere else. If you buy a house but don't visit it and try to adopt a child, because the house quest isn't finished, they don't think you have a house, even if you do visit it after initially meeting the lady and being refused, she will not accept that you have bought a house. You have to go back to a previous save, buy your house, then visit it, THEN begin the adoption process from the start.
  3. I recently bought a house (Honeyside) in Riften, and became Thane, yada, yada - however, when I go to adopt a child, the lady running the orphanage says I don't have a house or room for a child. I specifically bought the "child's room" option in the decorations you buy. I've adopted children with the buildable houses in a previous save game with a different character, but this is the first time I am trying to adopt in an existing home - is there anything I am missing and is there any console command work around to get past this bug? I am using the unofficial patch, the moving family bug patch, and nothing is working.
  4. I was told by an admin a while back that special characters in your password are not recognized by Nexus Mod Manager, but I would like a very strong password for the forums particularly. Would it be possible to add special characters for NMM so that I can strengthen my password here on the forums? Or some other solution? Thanks :) EDIT: I just read the "trouble logging in" thread about the abnormal characters. I was able to strengthen my password and still log in fine :) thanks. Sorry I didn't see that earlier. I wasn't having issues logging in originally and didn't think to look there.
  5. The DLC isn't a feature of Skyrim, it's a paid for extension. That's why I wrapped it in quotes. It's still a project that requires time and effort, meaning other things will have to take the back seat - but the developers thought it was worth it.
  6. But the DLC is a "feature" that requires their time and effort - same with new projects, new games. Only so much time to do the things they consider important - and they must have felt it was good enough that it's not a major priority to expand on.
  7. it's easy to add those changes.... I don't see what limitation there is in having some NPCs react more-so than they already do - other than that there was only so much time and so many features, and it was considered good enough where it was, so they didn't do it.
  8. I know the catching things on fire can probably be done pretty easily with mods :) And removing sandbox packages (actors leaving their cells) - however, then actors tend to disappear :facepalm: Mods can fix #4, definitely. I believe #3 is built in to the engine, but a modder could provide a similar system as an optional way to do alchemy and just remove all of the craft tables. If you give a list of situations in #2, it can be done - the fireball for instance, can be done with some scripting if fireball is x feet away from NPC, react. The only thing on your list that looks like it would be hard for modders to do is the combat. Everything else, with a little time and effort shouldn't take too long to fix up.
  9. RoyalPredator - nope it wasn't you or your pm - no worries :) No one's bugging me or anything. I just have a lot on my plate right now and it wouldn't be fair to put my name out there just to say no/not reply when people ask.
  10. Please remove me from the resource :) Thanks!
  11. What MrMino said = you need to put that in your papyrus fragment under "stage 10" of your quest02 - and you can also add it in the dialogue if for some reason it is not displaying correctly. I have had cases where it wouldn't display so I would have to put it in two areas. At least as a short term solution. I'm sure there has to be a logical reason for why it doesn't work sometimes, but I haven't discovered it yet, and I've chalked it up as a bug.
  12. Have you tested it out by ~ getstage Quest02? What I'm wondering is if you are expecting to see an objective pop up and are assuming the script didn't work.
  13. I'm about to do this today too (custom voice vendor) so I'll take a look now and see what I can find :)
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