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Moonshadow666

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  1. @Pdubulous - Thankyou for posting this, I enjoyed reading your blog; although sorry to hear about the lost assets, of course. You are clearly skilled, and the artistic quality of your work is very high. I look forward to seeing more. M.
  2. It is probably not as easy as you think. I am currently looking at the NWN2 skeleton and animation files to try to import them to the Blender open source modelling package. In NWN2 , the skeletons are described as a set of linked joints from a central point in a model ( e.g. hip links to pelvis, knee links to hip etc ). Each animation file consists of a set of motion curves for each of these joints. The standard human skeleton file has 88 joints defined. An animation file has up to 6 motion curves for each joint. Unless NWN1 skeletons match NWN2 skeletons, it is unlikely that their animation data would be that useful ( the attachment shows what an NWN2 "joint" skeleton looks like imported into Blender and rendered as bones ). It will probably be easier to import the NWN2 animations to 3DSMax and modify them to match those in NWN1. M.
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