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AuraShift

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Everything posted by AuraShift

  1. Can someone tell me how to change the maximum number of henchman in my module? I've tried adding SetMaxHenchmen(3); to the OnModuleLoad script, but it won't compile, and doesn't work. I've also tried modifying the x0_i0_henchmen script with int nCountHenchmen = X2_GetNumberOfHenchmen(oPC); int nMaxHenchmen = GetMaxHenchmen(); instead of the default lines of script there beginning on line 481. But that won't compile either. Can someone help me please? I only want like 2 or 3 henchmen max.
  2. Hello, I am currently working on a new module called 'Shadows of Vaalundroth'. It's about a massive city ruled by vampiric drow sorcerers involved in using Dragon Blood Magic to fuel their formiddable powers and unleash darkness over the region. That's the basic idea. At least thats as far as my imagination has gotten in supplying the plot. Everything is going great so far, however, I need to figure out how to have more than 1 Henchman at a time. I've tried many things already but nothing seems to work. I've tried changing the OnModuleLoad script like they say to do, as well as changing the x0_i0_henchmen script on line 481. Nothing works at all. Can somebody help me please? What are the scripts I need to set my max henchman limit to 5?
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