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silvericed

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Everything posted by silvericed

  1. Thank you silvericed. I was a little unclear on the differences. I ended up sticking with JC for my file and judging by your description I'm glad I did -- I don't want or need to tie my parameters to an external JSON. I'll provide an optional Save/Load interface and that'll be the extent of my JSON use. I'm almost done with my script -- you guys will see the first iteration of it released with Beasts of Tamriel, then later I'll upload a modder's resource version. @silvericed -- do you plan to update JContainers for SSE, assuming SKSE gets updated? I'd really like to release my tool for SSE since I expect most authors to migrate. But I depend on SKSE, SkyUI, and now JContainers so that may never be possible. Sure. But I'll need to wait for SKSE source code release
  2. Wanted to state about the differences. In PU offloading changes into JSON is done automatically or manually. Be aware that it's possible that it will save your changes in the middle of the modification process. If your are going just read the file then it shouldn't matter. In JC, when you read the file persistent tree of data structures being created. It is not tied to the original file. This means that no matter what will happen with the original file later - say you loaded your save file ten years later.. the original data will still be there until the tree exists. But, you have to save or read things manually.
  3. @bcsp, I'm programmer, but honesty I was never into cracking, rarely looking into assembly to understand the logic, if the code isn't available. @DavidJCobb, while looking at StringCache, BSFixedString it doesn't look like it spread across VM - this can be save file format (and the code that reads/writes it) issue only.
  4. It's possible, but as I said on another forum, it's not 'simply make strcount at 32 bit field'. Save file format use uint16 index in several structures in a save file to reference a string that located in global string array. And according to the wiki, there are lot of places to change in the binary. Also it's best to hope that it doesn't really crash when string amount grows during runtime. What if runtime also use 16-bit to reference strings? Or maybe it doesn't crash, but counter overflow simply replaces older strings with new ones? Though in long term it is indeed simpler than having to cut down mods, rename properties etc
  5. Unless someone will make a software to merge everything automatically during Skyrim launch (this is Skyrim sub-forum?), on fly (and it had to be very fast).
  6. IIRC a you have to DisablePlayerControls and SetPlayerAI driven first. Eh, that's pretty bad as I hoped to still be able to play the game while looking at various things. Found some weird tricks while looking at other mods: playerActor.ClearLookAt() playerActor.SetLookAt(playerActor as ObjectReference, false) playerActor.ClearLookAt() [Edit]No matter how weird it is, it works
  7. My quick-question. Actor.ClearLookAt has no effect on player, unless I'll perform `SetAnimationVariableInt("IsNPC", 0)`, which doesn't look good. It's known issue?
  8. In response to post #23660344. #23661704, #23663804, #23665389 are all replies on the same post. @DragonOpsZ, oh really @Dragonfire12, are you a troll or just an ogre? @khmp, yeah, that's my point
  9. In my unability to write long texts, I'll just add that non-end-user things (frameworks, like SKSE) would never be created. While now it's clear that SKSE is one of the most downloadable mods, it wasn't at the beginning. I'm not sure that such 'capitalized' community would be good environment, would bring developers who will spent their time making it. And this is without saying that SKSE is a fork of NVSE and was developed by lot of people.
  10. This is the only way?! OMFG. Didn't knew.. then the only use of custom races is followers, while i attempted to use custom textures for my PC.. hell
  11. 3. And if you stolen some bottle of ale or something cheap thugs shouldn't be hired. Child, thieves, vampires, bandits, dark brotherhood faction shouldn't hire thugs. Only honest and decent person should do this xD
  12. with 8.8.8 RGB photoshop produces equal file sizes but game crashes when it tries use the normal map =\ any ideas? i'm sure there lot of people who had their hand on normal maps..
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