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TheCommanderOfThe101st

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Everything posted by TheCommanderOfThe101st

  1. thanks for trying to help, but since Best buy worked on my computer nothing is working. I even installed OBSE for oblivion like i had to i watched a video and it doesn't work, same for Fallout 3 and fallout new vegas. Im just giving up on this crap and going back to MMO games, unless you can direct me to some one who will do all this for me and i would pay them
  2. Okay, so every one had fun picking their side in the civil war, but now i think there needs to be a 3rd side. Jarl Balgruuf says that he should join the stormcloaks cause he owns his loyalty to skyrim and talos but the empire says that he should join them to unite skyrim to fight the thalmor so skyrim and the empire doesn't look weak. But now the dragon born can convince the Jarl, if they have a high speech, to pick neither side and choose to make his own army. And as you fight next to the Whiterun Guards to take over Skyrim you start to earn respect from people and the Jarl that at the end of the civil war the Moot meets in Whiterun to decide to see who should be HighKing and the moot picks you, the dragonborn. But you can decide not to and let Jarl Balgruuf become HighKing. Durning the civil war quest for Whiterun you will still need to take forts to win the war but you most also take the cities them selves by attacking them with your fellow soldiers. Also at the end the Jarl of Whiterun gives you control of the Fort just northwest of the western watch tower as your own fort with your own mercenariness that do your bidding, change their armor, and be marriageable. And i know making it where they all can be one race but i would really like some one to do so cause i would like to have a Fort with just Khajiit Guards, (i know that they wouldn't have any voices unless someone had scripted some into it) but i would be grateful
  3. never mind i changed it. when i installed it it told me putting it in under program files would cause problems but i put it under it and got it working and i made a bashed patch
  4. here you go man http://skyrim.nexusmods.com/mods/10652
  5. i installed Wrye bash like you said and i even installed it where the program told me where i should which was in my C:/games/skyrim but it won't let me start the program even when i gave it permission by right clicking it and as for TES5Edit im looking for any files that are conflicting (if any files are yellow or pink thats what im looking for right) sorry if I'm a idiot about all this stuff i just never was good with programs that involved stuff like this so i I'm still getting used to it
  6. i looked and all my mods have the required mods to works as i posted above, and i used TES5edit to clean my files so all i need to do is fix the Bash Tag suggestion(s): {{BASH: Delev, Relev}} message, and it only crashes when you click new game or load save, it starts loading and then right before it about to start playing it crashes and i removed most my mods and have only 56 mods.
  7. It says that a few mods need to be clean. and also on other note there are mods on there twice because i took ones off of steam and found them on nexus
  8. i used Boss and it only told me this- it found two mods with navmesh's that would degrade game play and to tell the mod host about it. and that the unofficial game patch had the mod kill all generals in it, so i removed those 3 mods and Boss moved all files where they should be and i used Tes5edit to see if there was any conflicts, which there wasn't i even looked to see if the mods i need, need a mod to run them and i got all the required mods but it still crashes. ill do what you think and get Wrye Bash
  9. Skyrim.esm Dawnguard.esm HearthFires.esm Update.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Character Creation Overhaul.esp CCO - Diverse Races And Genders.esp CCO - Dynamic Skill Progression.esp CCO - Oblivion Carry Weights.esp CCO - Permanent Birthsigns.esp HighResTexturePack01.esp HighResTexturePack02.esp multifollowerlite.esp quest_thebiggertheyare.esp quest_nomercy.esp quest_andtherealmsofdaedra.esp quest_seaofghosts.esp quest_sorcery.esp dogintobordercollie.esp [ voidcraft ] the armory.esp tos_oakwood_hf.esp tos_laintardale_hf.esp stealfromchildren.esp quest into the depth.esp thefrontier.esp [ voidcraft ] the armory - dawnguard.esp teg_telvannihall.esp duhranger.esp thedomain.esp _pocketempirebuilder.esp ezio's armor.esp adalmatar.esp theaviary.esp tos_amber_guard.esp tos_granitehall.esp quest_pitfighter.esp thesnakepit.esp LakeviewManorRoad.esp Tundra Defense.esp EndlessVoice.esp RAS - Riverwood CharGen.esp Random Alternate Start.esp Dr_Bandolier.esp Jump100.esp Jump125.esp Jump150.esp Jump200.esp Jump250.esp Jump300.esp Jump350.esp Jump85.esp NordicExploration.esp BFFAnimalCompanions.esp dD - Enhanced Blood Main.esp dD-Dawnguard-EBT Patch.esp getdrunk.esp LeftHandRings.esp Mercy.esp DudestiaMultiMarriages.esp RWB - Realistic Wolf Behavior.esp matthiastester_01.esp tos_laintardale.esp tos_oakwood.esp buildablehouse.esp mannarothepatient_jumpinhigh.esp essentialfollowers.esp magicka sabers expanded.esp killmove control.esp DragonAgeWeapons_1.esp DragonAgeWeapons_2.esp DSpSoB.esp mancika_templarset.esp LordOfWar_TW2.esp archerydummyxp.esp
  10. Okay, so i been adding and removing mods to see which mod is conflicting. But i use tes5edit it says there is no conflict and the game works fine up to the point where you create your person (im using the random alternate start) and then it crashes back to desktop. I had my computer worked on so it would have a better graphics card which has 1 more GB than my last one. So what is up my last G-card had 1gb and i could use up to about 75 mods and play for 5 hours before a crash, but my Geforce GTX 650 can't handle 55 mods while running the game on normal settings. so can someone help me out on how to stop my computer from crashing ill even write done my load order i got if i have to. Here is a tes5edit of the mods im using, there is 63 mods in total but thats only compared to the total of about 90 to 100 i use, and like i said tho my old G-card could handle this for a while before the crash so 100 mods may seem like a lot but if it can run it then it should be able to-
  11. Okay so i know the new dlc is not out yet for PC and PS3 user's but i have 360 and seen how the map looks, but i now there will be a jack load of mods coming out for it since it adds a lot of new things to the game. But here are some things i have in mind. I would like to see if some one can use the option to repair Fort Frostmoth (after you kill General Falx Carius and all the Ash Spawn) like you pay Ralis Sedarys during the mission unearthed. By repairing the Fort you can see the walls better rather than so much ash on them, it adds flags of you choosing like the mod "build your own house" where you could pick Stormcloak. empire, neutral, Deadric...etc. And you can give the guards the armor of your choosing and they will wear it. Docks are fully repaired, blacksmith in the tower where there is a workbench under the ash. In the interior all the walls are fixed and new rooms added to give more room for guards to train and sleep a armory, and bigger treasure room. The under ground room where the spider should be changed where the fort has its own mine and remove the spider's from spawning there. And finally a room just for the dragon born where your items are safe from taking from npc's and chest from re spawning items. Changes to Fort Frostmoth-exterior *Walls Repaired *Guards are added to defend against enemies (dragon's, ash spawn, and more) *Guards have a re spawn if killed *blacksmith added where you can sell items *docks repaired and ships added *most of the ash is removed (not all since it wouldn't look right with a fort without ash and the area around is all ash) *enemy from spawn is disabled Changes to Fort Frostmoth-interior *walls repaired and rooms opened up *all ash is removed *guards roaming halls *mine under fort is upgraded to have ores so player can mine (iron, corundum, ebony and maybe quick silver. other ores that people could add is gold and silver but those are not needed) *enemy spawns are disabled *and player owned area in the fort with all the need items (mannequin 3-8, alchemy lab, enchanting table, possibly a blacksmith set-tanning rack, work bench, grinder and smithy. things to put swords and shields on the wall, and display cases and a chest in front of the bed, i would like to see a boss/ dungeon chest *Bigger guard barracks and treasure room Fort Frostmoth-overall *guards can follow player *number of guards should be around 19 to 26 * no enemy spawns in fort Video of Fort frostmoth-http://www.youtube.com/watch?v=3XtUFMdVmq8 Video of High Point Tower-http://www.youtube.com/watch?v=NZDJDjQsDGE I do have the same idea for High point tower which is another imperial fort but smaller. Same idea such as adding guards to the fort and they can follow you. no enemy spawns and possible mine inside of the fort. So please give me some feedback of the idea's or if you have a idea of your self please post it so every one can see.
  12. That is the thing tho? if you have the "build your house mod" then wouldn't you not only have to make it work with this mod but change some things so you can enter the prison from that area. So you could make it where you can add guards to the area around there to protect the house (kinda like a defense spot) so prisoner's can't escape so easily. and the under ground tunnel where flood water was supposed to go through could be improved so you don't worry about the prison being flooded. on other note i posted a mod where some one needs to fix up Fort frostmoth and High point tower for the new dlc when it comes out for us so if you all wouldn't mind reading about it.
  13. im the type of person who thinks if a humans DNA and lets say a Khajiit's DNA is close of enough they can logically have a child it just would be the race thats the most dominate in the DNA. Cause that is how it is determined. For example if the Khajiit has the dominate gene for hair being on the body or if the humans genes would make it have skin. i couldn't find a pic to use so here you go- T t T TT Tt t Tt tt the top Tt being Human and left side being Khajiit
  14. OK, so this never happened before cause all the mods i have on don't mess with the book shelf and i'm getting a message saying you can't place that many books on this shelf. i tried the mod to allow me to put unlimited items on a book case but it makes my game crash. and i use tes5edit and it tells me there is no conflict with any mods and finishes the scan. can any one please help?
  15. Okay so i know the new dlc is not out yet for PC and PS3 user's but i have 360 and seen how the map looks, but i now there will be a jack load of mods coming out for it since it adds a lot of new things to the game. But here are some things i have in mind. I would like to see if some one can use the option to repair Fort Frostmoth (after you kill General Falx Carius and all the Ash Spawn) like you pay Ralis Sedarys during the mission unearthed. By repairing the Fort you can see the walls better rather than so much ash on them, it adds flags of you choosing like the mod "build your own house" where you could pick Stormcloak. empire, neutral, Deadric...etc. And you can give the guards the armor of your choosing and they will wear it. Docks are fully repaired, blacksmith in the tower where there is a workbench under the ash. In the interior all the walls are fixed and new rooms added to give more room for guards to train and sleep a armory, and bigger treasure room. The under ground room where the spider should be changed where the fort has its own mine and remove the spider's from spawning there. And finally a room just for the dragon born where your items are safe from taking from npc's and chest from re spawning items. Changes to Fort Frostmoth-exterior *Walls Repaired *Guards are added to defend against enemies (dragon's, ash spawn, and more) *Guards have a re spawn if killed *blacksmith added where you can sell items *docks repaired and ships added *most of the ash is removed (not all since it wouldn't look right with a fort without ash and the area around is all ash) *enemy from spawn is disabled Changes to Fort Frostmoth-interior *walls repaired and rooms opened up *all ash is removed *guards roaming halls *mine under fort is upgraded to have ores so player can mine (iron, corundum, ebony and maybe quick silver. other ores that people could add is gold and silver but those are not needed) *enemy spawns are disabled *and player owned area in the fort with all the need items (mannequin 3-8, alchemy lab, enchanting table, possibly a blacksmith set-tanning rack, work bench, grinder and smithy. things to put swords and shields on the wall, and display cases and a chest in front of the bed, i would like to see a boss/ dungeon chest *Bigger guard barracks and treasure room Fort Frostmoth-overall *guards can follow player *number of guards should be around 19 to 26 * no enemy spawns in fort Video of Fort frostmoth-http://www.youtube.com/watch?v=3XtUFMdVmq8 Video of High Point Tower-http://www.youtube.com/watch?v=NZDJDjQsDGE I do have the same idea for High point tower which is another imperial fort but smaller. Same idea such as adding guards to the fort and they can follow you. no enemy spawns and possible mine inside of the fort. So please give me some feedback of the idea's or if you have a idea of your self please post it so every one can see.
  16. I like the idea. I don't know if it's possible tho.
  17. The Armor has been taken done, which sucks like hell >< cause i made my Hawke guy and uses 2Hd and destruction magic. So i hope some one can remake it or something.
  18. here is one i would love to see in the game. http://borderhouseblog.com/wp-content/uploads/2011/03/Hawkeconcept.jpg
  19. So i really love Dragon Age games, and got the weapons mod but i would really love to see the armor set. One i really love is this one And also a mod that can give the player to choose to have Red eyes like from the game or have normal eyes. If any one has some idea's you would like, please post it and i will put it in this so maybe some one will use your idea.
  20. Okay, so i have added mods before with NMM but since DA:O doesn't use that you have to download them manually which i can't figure out how to install them cause the modder doesn't inform people how to install. So i wanted to add the Vigil suite mod but it only has two files Vigilsuite.sel and Vigilsuite.txt So could any one tell me out to install different files for this game.
  21. Okay so who here loves faction mods that add content that lasts longer than the main mission? I know i do! So here is the idea, *this is after Mothership zeta from fallout 3* so when you destroy the alien ship from fallout 3 it sends a message into space right before it was blown up. But what was in the message they sent? No one knows for sure except for the Saint's Republic *which is a intergalactic government* they intercept the message and found out it was attack order's to the alien mother world to send all they have to earth to kill all life. But the Republic sends a single frigate class ship named the "Aquila" to send troops to defend earth from the pending attack. But before they can stop it they must get a strong hold on the planet and gain the trust of the people of the wasteland. The eastern Brotherhood of Steel was not going to join them at first but then they decided to since the SSRP would help them defeat the Super Mutant's and they would gain new tech and weapons at the same time, such as bombing runs and a orbital strike from the ship. But they did not get a every good base of operations for a good 4 years. When they finally got a good foot hold their long range sensor's detected the enemy fleet coming and they decided they need more land to cover and defend. So they go to the Mojave wasteland where they are not trusted or liked by no one. But the leader of the SSRP manges to ask the boomer's to side with them in return for unlimited explosives. They accept and 2 months later they had a base with heavy defenses and supplies. But it wasn't enough out side the gates of base were other groups expanding, such as the U.S.A had taken control of Primm all the way up to Great Khan turf. NCR has control over most of the west part of the river, while the legion had the east coast. And with other factions hiding or waiting for the right time to strike for the final battle. So here is what the mod adds *a New faction mod to be Compatible with "The Restoration Movement" *Your own base you can build in Nellis Air Force Base after you gain their trust *recruit your own troops and waste landers *give civilian's a home and a place to work in the mines, farms, tech lab and other buildings to help improve the SSRP *you can sign peace treaties with all minor factions. And only one major faction. (ones you don't sign with will be your enemies *customize your troops gears and weapons and send them on missions * take over land from the local area such as Camp Guardian, Gypsum train yard, Bitter springs, helios one, and up to 10 other locations where you remove trash and debris to add improved defenses
  22. Okay so i rarely see any good faction mods, there are a few but i hate the idea that npcs are forced to follow you and therefore you can't do quest's. I want to see a mod where it adds a faction you can take control over and your word is the law. And you can create building's and defenses and recruit troops to defend. The name would be American Free colonies or AFC or any name some one could think of that would sound cool. So the world was nuked and most life on the surface was gone, but before the bombs fell, a group of American rebels made of men and women mange to take a vault from the American government and started to build defense's in the vault till the time was right to surface to retake their country. 200+ years later they surface to find the world not as bad as they thought it would have been like. So the group go and take over the NCRF prison and fortify it to make their army to gain back what they own. By building defense's, resource's, and finding food, water, ammo, and guns. But they can't do it without the help of the courier to expand, to meet them they would be near Lone Wolf Radio just doing their daily task's. So you go and talk to the Sgt there and he says his commander died after a attack 2 days before. So now you are the commander of a small army and need a new base, so you decide the prison would be the best place. After you take it u can build better walls around it, sandbags, tents, and a research building, along with barracks and other buildings for civilians and troops. You can also sign a truce with minor factions and up to one major faction. And you can get bonus by signing a alliance with factions like Resources, food/water, ammo and guns or research for armor and weapons. Things added in the mod *faction to lead and have troops follow you at will *build your own fort with resources you get from cleaning up the base *recruit your own troops *take over land in the area to get bonus and new friends *face enemies to show your dominance *note do not post the *The Restoration Movement* mod, i tried it and the creator won't make it where you can choose to have follower's or not.
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