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Everything posted by pendannadnep
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How do you remove the blur effect behind the pipboy?
pendannadnep replied to Jeenine's topic in Fallout 4's Discussion
Check out https://www.nexusmods.com/fallout4/mods/4172 -
As I stated in post 427 of this thread I was having a crash generating precombine visibility in the zones outside GN. I do not think I had a problem with the inside of goodneighbor. However I just got a new machine at work with a nVidia 1080 that does not crash with either the inside or outside of GN. I can't tell you why. My home machine has the same physical 16 GB of memory and uses a nVidia 1070 ti with same amount of vram as the 1080. Tried both normal clocking and overclocked to 1080 speeds and both crashed. Both home and work machine are using the same copy of a CK from a older third machine that really struggled to run the CK. All settings should be the same on both. I am close to publishing a mod for the Third Rail and in the description link to your mod. Have also changed my children mod so AI package allows them to climb the stairs to top.
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- precombines
- occlusion
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lets discuss bringing NPCs to life
pendannadnep replied to Transient3292's topic in Fallout 4's Creation Kit and Modders
I don't have any answers to questions but wanted to say this area is a big interest to me right now. I have not done anything sophisticated but my last 5 published mods plus an update to an older mod have all been designed around getting NPCs to move around more and give the appears of doing something. One of them is specifically the guards in goodneighbor. -
The red objects are visible in the CK so has nothing to do with the precombines. Thanks for you help on the issue but I am going to remove the problem mod from my list. I have successfully done precombines and vis for other mods except for one that changes goodneighbor because of the crash problem.
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Objects show up fine with bUseCombinedObjects=0. I should have paid more attention to what objects are turning into these red things. They are the Static refs the mod changes the Model to its own nif located in the ba2 file. Apparently the nif works fine in game but the CK is not loading the mods meshes in the ba2 or is a format the CK does not understand but the game does. I really hate using the CK. The other problem I am having is trying to do the precombine vis for the area outside Goodneighbor. CK always crashes even with only Fallout4.esm loaded. RAM usage never goes above half what the machine has.
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I was having slow downs around Bunker Hill with a mod I was using so I built pre-combines and vis for the surrounding cells. It worked to speed up fps but left red markers in the ground. I then tried hiding the layer they were a part of and starting over fresh but they still showed up.
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I use Settlement Tidy Bot
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Don't know what you have tried. Sim settlements ads background conversations happening in settlements. Adds more objects for the settlers to interact with. You will find settlers doing stuff like reading papers, eating food, and sweeping floors. These two mods help out too https://www.nexusmods.com/fallout4/mods/20442 https://www.nexusmods.com/fallout4/mods/15608
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- settlements
- settlers
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Fort Strong Rebuilt and occupied by BOS?
pendannadnep replied to lazloarcadia's topic in Fallout 4's Mod Ideas
Is https://www.nexusmods.com/fallout4/mods/28488 one you have looked at and you are saying is abandoned? -
Fully voiced female preston Garvey
pendannadnep replied to jahincatalan's topic in Fallout 4's Mod Ideas
https://www.nexusmods.com/fallout4/mods/11694?tab=files has female voice files for Preston. Don't know but it might sound better.- 4 replies
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- companion
- preston garvey
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How to make an NPC that Hunts the Player
pendannadnep replied to ZeUnderking's topic in Fallout 4's Creation Kit and Modders
This sounds similar to the mod https://www.nexusmods.com/fallout4/mods/31356 -
Resource Production - Lumber Mills, Iron Works, etc
pendannadnep replied to lazloarcadia's topic in Fallout 4's Discussion
Not sure exactly what looking for but Sim Settlements has some of these. -
Maybe XA Power Assisted Armour Look at the authors other mods too
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- power armor
- power armour
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