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doswillrule

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Everything posted by doswillrule

  1. Hi all. This is a big ask, but does anyone here have a save on the Xbox One version of the game? I've updated my mod here for Xbox One, but have no way to test it. I wouldn't normally be worried, but I've added new font resources to this version, and I have no idea if the Xbox will handle them correctly. I had to manually add the SWF and FontConfig files in /Interface to the archive when I uploaded it in CK, as they aren't directly referenced by the .esp. All I need to find out is whether any issue of Publick Occurrences (base game or from the mod) is using the correct fonts. If anyone has a save where they've got at least one issue of PO, and wouldn't mind installing the mod to check, I'd be enormously grateful. Just thought I'd ask before I have to buy a copy and put in a couple of hours to test it! Alternatively, if anyone knows for sure that it isn't possible to add new fonts for Xbox One, I can assume it isn't working and strip out the new font tags.
  2. Awesome, thank you! I had clicked on that Properties button, but it wasn't working for the new greetings I'd made, probably because the fragment didn't exist! I duplicated the working ones, added it to their properties and it's working perfectly now. Thanks again for the help.
  3. If this variable X that is undefined is the name of your new book, you need to add it as a property to your script in order for the script to know about it. Create a new property of type book with the same name as the book's editor name that should fill it automatically. If it doesn't do it, make sure to fill it manually. You can now do AddItem(BookProperty) in the script fragment. Would this be the script that's attached to DialogueDiamondCity (DialogueDiamondCityScript)? Or should there be a custom script added to that quest as well? There isn't a script assigned to either the greetings or the books. I've tried adding the property to that script, as below. But I'm still getting the same result when I go to compile the fragment (screenshots below).
  4. Hi all. I've just come back to modding after a long layoff to update my mod Publick Occurrences Expanded. I'm not doing anything drastic at the moment, just adding more of the same things. The basic idea of the mod is this: you complete a quest, you go to Nat in Diamond City, she gives you a note about the quest. This is a function that's in the game already, when you receive 'View from the Vault' etc. When I originally made the mod, I managed to do this by adding greetings in DialogueDiamondCity/Misc, adding the right conditions, and then adding the following Papyrus fragment to each one: Game.GetPlayer().AddItem(Name of Book) This seemed to work fine for the existing entries. However, when I now try to add a new book and create a greeting for it, the fragment won't compile, giving me a 'variable X is undefined' error. I read somewhere that you could use an Alias to generate the book in an NPCs inventory and then give it to the player. So I tried adding a Quest Alias to DialogueDiamondCity instead, creating a reference to the book in NatAlias, and running the following fragment in the greeting: game.GetPlayer().AddItem(Alias_Name of Alias.GetReference())Suffice it to say that didn't work either. I've forgotten anything I knew about CK or Papyrus, so this is probably extremely simple, but I can't figure out how I got this to work in the original mod. Any pointers would be much appreciated.
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