I've been trying to do nonlethal playthroughs and the biggest problem is how I can beat someone until they're unconscious and they can recover in thirty seconds. All I've found is that when KOed someone will be set to -30 fatigue and recover at a rate of 1FP/second. Ideally I would like to lower this to a much lower amount to ensure someone who is knocked out stays that way for a while. Can this be done in GECK?