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ZacInual

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Everything posted by ZacInual

  1. Hey Nexus, weird bug today. I'm doing a second play through of Fallout 4, and I've just been assigned the mission by Preston to unlock the Somerville place workshop - "Ghoul Problem at Somerville Place". My problem is that the person I need to talk to at Somerville place is actually outside of the map, beyond the boundaries, and is unreachable by no-clipping. I have tried loading an earlier save, but the person is still outside of the map, to the west, beyond the glowing sea. The quest can be auto-completed by console commands, however the workshop at Somerville place is not unlocked upon completion. First question: Is there a way to talk to the settler so that I can successfully continue and complete the quest, and second question, is there a console command that unlocks the Somerville place workshop? I would appreciate some help with this weird bug. Thanks! ~ZacInual
  2. Hey Nexus, I'm into a second play-through of Fallout 4, one that I've modded much heavier than my first - I've come across a bug with the settlement unlock mission for Somerville place; I've started the quest from Preston, and he's given the location of the next person to talk to - the person at Somerville place. The problem is that the person is outside of the map; to the west, beyond the Glowing Sea. I've brought into account that I could skip the step of talking to the person, but then I'd have to speak to them again to finish the mission - I have tried to complete the quest via console commands, but it has not unlocked the settlement. I've also tried reverting to an earlier save, but it hasn't worked. I'm not sure what the problem is, but I'd appreciate some help. Below is my load order, if it helps. - Fallout4.esm - Homemaker.esm - ArmorKeywords.esm - Robot Home Defence.esm - Weponsmith Extended.esp - RebuiltSeriesPrewarHousesFullyRestored.esp - Armorsmith Extended.esp - CBBE.esp - IncreasedSettlerPopulation50.esp - Rhino.esp - Regent.esp - Parang Machete.esp - mysterousmagnum.esp - G3.esp - Glock20.esp - SkibsWH&&LSW.esp - USP 45.esp - Extended weapon mods.esp - fog.esp - M9.esp - M2216.esp - AK2047.esp - CombinesExpansion4.1.esp Furthermore, is there a code to enable workshops at settlements without completing quests? Thanks! ~ZacInual
  3. Are you using the beta? Mods are disabled in the beta since they want to test how well the game works by itself; throwing mods into the mix would render the point of the beta useless. I was, and I have now disabled it, and it's started working again! Thanks for the help!
  4. Hey Nexus, for no comprehensible reason, my mods have all of a sudden stopped working. I have no idea why, although I have done all that I can think of to fix the issue - I have put the necessary lines of code into the Fallout4.ini and Fallout4Prefs files, and I have verified the game cache integrity with Steam, although to my dismay, nothing has worked as of yet - I have a feeling that the problem lays with the Fallout 4 files and not the Mod Manager (NMM Of course), the reason being I ran Skyrim with my mods enabled and it worked fine. If it helps, below is my Load order. - allout4.esm - Homemaker.esm - ArmorKeywords.esm - Robot Home Defence.esm - Weponsmith Extended.esp - RebuiltSeriesPrewarHousesFullyRestored.esp - Armorsmith Extended.esp - CBBE.esp - IncreasedSettlerPopulation50.esp - Rhino.esp - Regent.esp - Parang Machete.esp - mysterousmagnum.esp - G3.esp - Glock20.esp - SkibsWH&&LSW.esp - USP 45.esp - Extended weapon mods.esp - fog.esp - M9.esp - M2216.esp - AK2047.esp - CombinesExpansion4.1.esp I would appreciate some advice on how to get my mods working with my game again. Thanks! ~ZacInual
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